I have to excuse myself, Maksim Khramov. There is nothing wrong with these scripts, as to be seen in your screenshot. I've made a mistake in using them. So the bug sits in front of the computer ;-).
I have to excuse myself, Maksim Khramov. There is nothing wrong with these scripts, as to be seen in your screenshot. I've made a mistake in using them. So the bug sits in front of the computer ;-).
Another thing, that I am missing is the Helix-script by TroY. I used it for creation of one of my characters for my short film project with Klaus B. several years ago. I still love, that it empowered me to make coils in a very fast and easy way. Also the Coil script seems not to work anymore in AoI 3.2.0, which I used for the same character (see pic.) and found very useful, too.
Another thing, that I am missing is the Helix-script by TroY. I used it for creation of one of my characters for my short film project with Klaus B. several years ago. I still love, that it empowered me to make coils in an very fast and easy way. Also the Coil script seems not to work anymore in AoI 3.2.0, which I used for the same character (see pic.) and found very useful, too.
Great what you've found out, Pete! Thank you for fixing all of it! As far as I remember the body of the double bass in fact was modelled by me with mirrormodelling and some (quite bad) workover afterwards.
Great what you've found out, Pete! Thank you for fixing all of it! As far as I remember the body of the double bass in fact was modelled by me with mirrormodelling and some (quite bad workover afterwards).
I think, there never will be designed one single tool for catching all mathematical incalculabilities bad hand-work evokes. For this I can't repeat it often enough: Thank you so much for all your efforts to bring me out of my selfconstructed trap effectively.
For the not connected faces (and points) of the objects may be helpful to know the genesis of these: I took several copies of the original "doublebass" object, one for each piece I needed. In these copies then I canceled those parts of the Mesh I would not need in the present copy. I opended some edges as seams and extruded the remaining parts in negative facenormals direction for the "new" object to keep the "outer" shape of it. In a second step 5 objects were then copied again and newly splitted...