Good day. Think it already can be done via Single Player Skirmish mode.
The implementation of 4th feature from Nick's list (Tech level settings for custom games) would be very handy for playtesting Single Player levels without having to utilize multiple versions of ObjectData.ini.
Rotation of infantry units in Map Editor
More structured data sorting for saved scenarios in Map Editor
Think it's too far from completion to be talking about campaigns. I also consider what's being done an enhanced, Legacy-accommodated version of The Building of a Dynasty and Super Dune 2, implementing the original Power C's concept of a few interconnected factions per map, but in a much more comprehensive way. Back in 1993 him and Shadow Knight basically did it the way it was released mainly because they wanted the AI to be harder, and yet weren't aware of the existence of Team Wheeled and Tracked...
The implementation of 5th feature from Nick's list (Tech level settings for custom games) would be very handy for playtesting Single Player levels without having to utilize multiple versions of ObjectData.ini.
The implementation of 5th option from Nick's list (Tech level settings for custom games) would be very handy for playtesting Single Player levels without having to utilize multiple versions of ObjectData.ini.
Too easy is still better than nearly-impossible completion, right? =) The appropriate changes have been made to the assigned resources on both sides in multiple maps.