modified: DB/updates/login_updates_11_2022.sql
Newest Push
SQL update for LoginServer support for max chars, and vet exp bonus display
Final version of claim item support DB
EQ2Login EXE update.
EQ2World EXE Update.
Windows World EXE Update
SQL v1 for upcoming /claim changes
Fix for mysql error "Column 'green' in field list is ambiguous"
Update Server scripts
World EXE Update.
World EXE update.
Windows EXE Update.
Fix for issue #489. Secondary/Ranged were returning the delay of the main hand.
Fix for issue #479. Rewrite of GetSpeed Function.
Fix for issue #476. Lua forced language change on learning new languages.
Fix for /set_language 0 crashing server.
Fix for non-dual wielding classes being able to dual wield. Fixes issue #482
EQ2World exe Update
initial
Fix for possible crash in SaveCharacterPicture related to stringstream.
Loginserver EXE update.
Loginserver crashfix on equipment updates with Windows.
Windows Login EXE update.
Disable SetServerEquipmentAppearances on windows. Temporary crash fix.
Update Server folder Quests to Current
Updated Windows World EXE
Update Windows login EXE.
Fix for LoginServer crash when logging out on windows.
Update loginserver makefile for c++17
Updated windows loginserver exe to c++17.
Update Windows Loginserver build to c++17.
Merge branch 'master' of http://git.eq2emu.com:3000/devn00b/EQ2EMu
Windows EXE update.
Fix for warnings on windows compile due to depreciated compiler hint: register
Update Windows EXE (C++17)
Update Windows source/project to c++17.
Removed base stat/resist increase on level. Removed stat/resist increase/decrease on mentor. Starting stats/resists now pull correctly from starting_details.
Fix from EmemJR "...the current code is setting the level 1 spells to tier 0"
Windows EXE Update.
Removed IRC/Patch folders from windows project.
Windows EXE update.
Made console message about typing help display to windows users only since it only works on windows.
Removed unused patch server code.
Removed IRC system. It was no longer used.
EXE Update.
Windows EXE Update
Moved SetCityZone to WorldDatabase::LoadZoneInfo.
Remove useless script folder
Script name change to permit download
Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones
Added ability to search broker for Sales Displays
Removed needless ifdef. Both paths are identical.
Fixed missing return on EQ2Emu_lua_HasCoin.
EQ2World EXE Update
Fixed Inspect window stats Mitigation, and Avoidance %
Windows installer EXE Update
Added SetCanGate to LuaInterface.cpp
EQ2World EXE Update
EQ2World EXE Update
EQ2World EXE update
Code cleanup on new gate function.
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
Update lua scripts from content team
1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433.
Fixed another typo hp_region_override != hp_regen_override
EXE Updates.
Fixed typo. hp_region != hp_regen.
EXE Update
Silly thing again members != member...Oops
Oops members != member
EXE update
EXE Update
Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages).
Add servername to title window.
Update installer to current
Update to Pathing
Updating scripts from upstream.
Restart/Startup Script
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
Update to spawnscripts/quests/spells
Update to Spells/Quests Lua
Elddar Grove Pass 1 Complete.
Elddar Grove Pathing 90% Completed
Small Update to Elddar Grove
Start of Elddar Grove Pass 1
VerminSnye Pass 1 Completed.
Further updates to Vermyn Snye
Few more uptdates to VerminSnye Pathing
Update 'README.md'
Updates to VerminSnye
More Updates to Vermin Snye Pathing
Update from EQ2EMu
Updates to CoB
Updated to V0.5.2
Pathing work started on VerminSnye (Pass 1)
Continued work on Vermin Snye
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
Update to V0.5.1
Updates to Pathing