Activity for daggada

  • daggada daggada committed [r1037]

    Working on airborne unit spawning solution. Still needs work.

  • daggada daggada committed [r1036]

    Config UI.

  • daggada daggada committed [r1035]

    Temp fix for units attacking while movespeed 0.

  • daggada daggada committed [r1033]

    So annoying.

  • daggada daggada committed [r1032]

    More fucking target/stupid goddamnned topshot multi shit.

  • daggada daggada committed [r1031]

    Removed debug.

  • daggada daggada committed [r1030]

    Hopefully better final solution for double/no hits.

  • daggada daggada committed [r1029]

    Melee units appeared to have an extra weapon script on their weapon trace gameobject. Sloppy pasta probably.

  • daggada daggada committed [r1027]

    Temp fix for double/no collide impact effects.

  • daggada daggada committed [r1026]

    Scrollable arrow type listing at match ends for duel/ffa and wavedef.

  • daggada daggada committed [r1025]

    List of arrows in shootout end match ui.

  • daggada daggada committed [r1024]

    Hopefully fixed topshot impacts no show on server.

  • daggada daggada committed [r1023]

    Backend for tracking all arrowTypes.

  • daggada daggada committed [r1022]

    Yup. Fuck you 2.0.

  • daggada daggada committed [r1021]

    My god you piece of fucking shit.

  • daggada daggada committed [r1020]

    The fuck.

  • daggada daggada committed [r1019]

    Oops.

  • daggada daggada committed [r1018]

    Fixed topshot restart in single, multi???

  • daggada daggada committed [r1017]

    Random tweaks.

  • daggada daggada committed [r1016]

    More target ring FX.

  • daggada daggada committed [r1015]

    New target hit fx.

  • daggada daggada committed [r1014]

    Added medaling scores to round ui for top shot.

  • daggada daggada committed [r1013]

    Topshot end match ui medal integration.

  • daggada daggada committed [r1012]

    Wave defense end match ui medal integration.

  • daggada daggada committed [r1011]

    More medalness.

  • daggada daggada committed [r1010]

    Bow hand should no longer get twisted up if not releasing arrow.

  • daggada daggada committed [r1009]

    fix clickthru on leaderboard.

  • daggada daggada committed [r1008]

    Rating medals.

  • daggada daggada committed [r1007]

    more rating medal

  • daggada daggada committed [r1006]

    Trophy graphics added.

  • daggada daggada committed [r1005]

    Fixed overlapping target boards.

  • daggada daggada committed [r1004]

    Adjusted spawn rates again. Fixed some small match issues.

  • daggada daggada committed [r1003]

    Adjusted npc spawns for shootout mode.

  • daggada daggada committed [r1002]

    Meh, that way is better...

  • daggada daggada committed [r1001]

    Added vampire and mana steal sounds effects replicated at shooter.

  • daggada daggada committed [r1000]

    Fixed topshot mode not advancing to next round.

  • daggada daggada committed [r999]

    Fix for pullback after restart.

  • daggada daggada committed [r998]

    Removed extra NPCs for 3+ players on mountain top.

  • daggada daggada committed [r997]

    Vines fx applied.

  • daggada daggada committed [r995]

    Attempting server browser info column adjustments, wave defense.

  • daggada daggada committed [r994]

    Added vine arrow.

  • daggada daggada committed [r993]

    Ice block allow jump no shield.

  • daggada daggada committed [r992]

    Moved a few perch positions and moved trees out of the way.

  • daggada daggada committed [r991]

    Added consoleE settings, just to have.

  • daggada daggada committed [r990]

    Fixed scene2 LODs.

  • daggada daggada committed [r988]

    Removed debug, hopefully solved no hits on mana HPMP arrows.

  • daggada daggada committed [r987]

    More.

  • daggada daggada committed [r986]

    ok

  • daggada daggada committed [r985]

    Fuck this shit.

  • daggada daggada committed [r984]

    Arrow adjustments. Fix for HPMP?

  • daggada daggada committed [r983]

    you dumb fuck.

  • daggada daggada committed [r982]

    Quality settings. Removed AO from mountain top.

  • daggada daggada committed [r980]

    More mountain top LOD. Fixed imp LOD.

  • daggada daggada committed [r979]

    Fixed hand jitter when pulling back.

  • daggada daggada committed [r978]

    Enough of that shit.

  • daggada daggada committed [r977]

    Readded pickups to mountain top.

  • daggada daggada committed [r976]

    Fixed mountain top path around dark crystal.

  • daggada daggada committed [r971]

    Added rain sound.

  • daggada daggada committed [r970]

    Added scene2 topshot.

  • daggada daggada committed [r967]

    Improved/simplified some temple architecture prefab collision models.

  • daggada daggada committed [r964]

    LOD'd archer, soldier, and plain jerome.

  • daggada daggada committed [r962]

    Fixed weird error with smokes arrows.

  • daggada daggada committed [r960]

    Smoke arrow.

  • daggada daggada committed [r959]

    Perch tweaks.

  • daggada daggada committed [r957]

    Added mountain top to game.

  • daggada daggada committed [r955]

    Changes to perches.

  • daggada daggada committed [r954]

    Mountain top map rigged. Needs path adjustments.

  • daggada daggada committed [r949]

    Fixed smoke screen heal stacking bug, implemented as a status effect now.

  • daggada daggada committed [r948]

    left hand quiver placement.

  • daggada daggada committed [r947]

    Smoke screen attempt.

  • daggada daggada committed [r946]

    Buffed health regen on red gems. Might have over done it.

  • daggada daggada committed [r945]

    Trying again.

  • daggada daggada committed [r944]

    Manacost icon vert adjust.

  • daggada daggada committed [r943]

    Quiver adjust

  • daggada daggada committed [r942]

    Mana costs on quiver arrows.

  • daggada daggada committed [r941]

    Fixed issue with sticking mines to players.

  • daggada daggada committed [r940]

    Spawnable objects (mines) now should attach to moving platforms and units. It doesn't appear to explode when attached to players, might be because it becomes part of the trigger.

  • daggada daggada committed [r939]

    fixed tower2 floor.

  • daggada daggada committed [r938]

    Unfucked building colliders in scene2.

  • daggada daggada committed [r937]

    Attempting to fix issue where people could join ended match lobbies. Not sure if this'll break anything...

  • daggada daggada committed [r936]

    More improved browser usability.

  • daggada daggada committed [r935]

    Improved browser usability.

  • daggada daggada committed [r934]

    Increase size of selectable games in browser.

  • daggada daggada committed [r933]

    Fixed zero health but still standing unit bug. Server was not deducting health value fast enough with rpc calls, 2 near simultaneous calls to Hit() ended up foregoing the rpc kill call, because RpcHit/RpcHitSimple didn't deduct the health yet.

  • daggada daggada committed [r932]

    Added skele to Game.prefab

  • daggada daggada committed [r931]

    Trying fix to explosive no ragdoll.

  • daggada daggada committed [r930]

    Nerf skewer slightly.

  • daggada daggada committed [r929]

    Skewer less arc.

  • daggada daggada committed [r928]

    GemStones on the chest now.

  • daggada daggada committed [r927]

    Added targetboards and pickups to scene2.

  • daggada daggada committed [r926]

    Handling mine arrow scoring.

  • daggada daggada committed [r925]

    Mine arrow should be pretty close to working on net.

  • daggada daggada committed [r924]

    Impact effect spawnable objects don't get instantiated on client. Was causing doubles.

  • daggada daggada committed [r923]

    Mine arrow.

  • daggada daggada committed [r922]

    Mine arrow pretty close to working. Need net test.

  • daggada daggada committed [r921]

    Begin arrow mine.

  • daggada daggada committed [r920]

    Fixed gem tooltips.

  • daggada daggada committed [r919]

    Dumbass.

  • daggada daggada committed [r918]

    Hopefully fixed double hits from client.

  • daggada daggada committed [r917]

    Now if intIP = "" uses non-NAT punchthru, instead of guid==0.

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