Working on airborne unit spawning solution. Still needs work.
Config UI.
Temp fix for units attacking while movespeed 0.
So annoying.
More fucking target/stupid goddamnned topshot multi shit.
Removed debug.
Hopefully better final solution for double/no hits.
Melee units appeared to have an extra weapon script on their weapon trace gameobject. Sloppy pasta probably.
Temp fix for double/no collide impact effects.
Scrollable arrow type listing at match ends for duel/ffa and wavedef.
List of arrows in shootout end match ui.
Hopefully fixed topshot impacts no show on server.
Backend for tracking all arrowTypes.
Yup. Fuck you 2.0.
My god you piece of fucking shit.
The fuck.
Oops.
Fixed topshot restart in single, multi???
Random tweaks.
More target ring FX.
New target hit fx.
Added medaling scores to round ui for top shot.
Topshot end match ui medal integration.
Wave defense end match ui medal integration.
More medalness.
Bow hand should no longer get twisted up if not releasing arrow.
fix clickthru on leaderboard.
Rating medals.
more rating medal
Trophy graphics added.
Fixed overlapping target boards.
Adjusted spawn rates again. Fixed some small match issues.
Adjusted npc spawns for shootout mode.
Meh, that way is better...
Added vampire and mana steal sounds effects replicated at shooter.
Fixed topshot mode not advancing to next round.
Fix for pullback after restart.
Removed extra NPCs for 3+ players on mountain top.
Vines fx applied.
Attempting server browser info column adjustments, wave defense.
Added vine arrow.
Ice block allow jump no shield.
Moved a few perch positions and moved trees out of the way.
Added consoleE settings, just to have.
Fixed scene2 LODs.
Removed debug, hopefully solved no hits on mana HPMP arrows.
More.
ok
Fuck this shit.
Arrow adjustments. Fix for HPMP?
you dumb fuck.
Quality settings. Removed AO from mountain top.
More mountain top LOD. Fixed imp LOD.
Fixed hand jitter when pulling back.
Enough of that shit.
Readded pickups to mountain top.
Fixed mountain top path around dark crystal.
Added rain sound.
Added scene2 topshot.
Improved/simplified some temple architecture prefab collision models.
LOD'd archer, soldier, and plain jerome.
Fixed weird error with smokes arrows.
Smoke arrow.
Perch tweaks.
Added mountain top to game.
Changes to perches.
Mountain top map rigged. Needs path adjustments.
Fixed smoke screen heal stacking bug, implemented as a status effect now.
left hand quiver placement.
Smoke screen attempt.
Buffed health regen on red gems. Might have over done it.
Trying again.
Manacost icon vert adjust.
Quiver adjust
Mana costs on quiver arrows.
Fixed issue with sticking mines to players.
Spawnable objects (mines) now should attach to moving platforms and units. It doesn't appear to explode when attached to players, might be because it becomes part of the trigger.
fixed tower2 floor.
Unfucked building colliders in scene2.
Attempting to fix issue where people could join ended match lobbies. Not sure if this'll break anything...
More improved browser usability.
Improved browser usability.
Increase size of selectable games in browser.
Fixed zero health but still standing unit bug. Server was not deducting health value fast enough with rpc calls, 2 near simultaneous calls to Hit() ended up foregoing the rpc kill call, because RpcHit/RpcHitSimple didn't deduct the health yet.
Added skele to Game.prefab
Trying fix to explosive no ragdoll.
Nerf skewer slightly.
Skewer less arc.
GemStones on the chest now.
Added targetboards and pickups to scene2.
Handling mine arrow scoring.
Mine arrow should be pretty close to working on net.
Impact effect spawnable objects don't get instantiated on client. Was causing doubles.
Mine arrow.
Mine arrow pretty close to working. Need net test.
Begin arrow mine.
Fixed gem tooltips.
Dumbass.
Hopefully fixed double hits from client.
Now if intIP = "" uses non-NAT punchthru, instead of guid==0.