User Activity

  • Posted a comment on discussion Help on GLScene

    To store uv you must use the property TexCoords in TGLMeshObject (in a TGLFreeForm)

  • Posted a comment on discussion Help on GLScene

    Hi, for baked shadow why don't you bake the whole texture ,texture + shadow in only one texture ? For ambient occlusion you can take look here https://sourceforge.net/p/glscene/discussion/93605/thread/ca6814bb01/ for SSAO (Screen space ambient occlusion)

  • Posted a comment on discussion Help on GLScene

    Hello, if i'm remember 3DS loader only load the first UV. What do you want to acheive exactly ? It is a simple blending textures or it is an animation effect ? Perhaps it can be done in other way.

  • Modified a comment on discussion Open Discussion on GLScene

    Hi GLScene support Linux but only with Lazarus. Instead of declare GLSceneViewer unit you must use GLLCLSceneViewer if i'm remember well

  • Posted a comment on discussion Open Discussion on GLScene

    Hi GLScene support Linux but only with Lazarus. Instead of declare GLSceneViewer you must use GLLCLSceneViewer if i'm remember well

  • Posted a comment on discussion Help on GLScene

    Hi Daniel the better way is to create a child of TGLCustomShader like shaders samples in glscene's code. You'll can pass your array of coordinates to your shader with uniforms properties. The second way is render your object through a TGLDirectOpenGL and apply gl_MultiTexCoord but this solution is weird for me and it need more work.

  • Posted a comment on discussion Help on GLScene

    Hi Tambok, nice project. :) If you use GizmoEx, undo/redo is automatic. If you want to use undo/redo mechanisme in GLGizmoEX unit you must play with TGLGizmoExActionHistoryCollection. You have two methods addObjects and addObject. After you have undo and redo methods. Check the undo/redo procedure in TGLGizmoEx to see how to use it. You'll see it's simple

  • Posted a comment on discussion Help on GLScene

    Hi if i'm remember well just call the undo/redo methods

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Personal Data

Username:
delauneyjerome
Joined:
2015-09-24 10:21:15
Location:
Switzerland / CET
Gender:
Male

Projects

This is a list of open source software projects that Jerome.D (BeanzMaster) is associated with:

  • Project Logo GLScene GLScene Engine for Delphi & C++Builder VCL Windows 32/64 Last Updated:

Skills

This is a list of skills that Jerome.D (BeanzMaster) possesses:

  • Free Pascal
  • Lazarus

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