* Update blender tag addon for blender 2.8.
* Update blender md2 addon for blender 2.8.
* [Blender MD2 addon] Apply improvements from egoboo.
* [Blender MD2 addon] Reduce code duplication.
* Add tutorials.ufo.
* Update mailclient.ufo.
* Typo.
* Update modeltest.ufo.
* Updated copyright.
* Update missionbreifing.ufo.
* Make overburdened actor popup less frequent, see FR #5728.
* Fix logic.
* Update cgame.ufo.
* Fix bug #5401 (Radar range is disappearing all the time)
* Remove unused variables.
* Remove dead code.
* Fix bug #5375 (func_breakables disappear)
* [cmake] Stop MSVC complainig that it doesn't like POSIX.
* Should make the game compile in 64 bits under mingw on windows.
* Some fixes for building with MSVC
* Use float literals.
* Use std::min and std::max.
* Should fix bug #5700 (GWL_WNDPROC is undefined compiling source in Visual Studio 2017 for x64)
* Typo.
* [cmake] Suppress MSVC warnings asking to use proprietary functions.
* Apply patch #5699 from Markus Wierich (Win64 crashing at startup while trying to load config files)
* Some improvements on the game's NSIS installer script.
* [cmake] Prefer SDL2 over SDL1
* Fix small bug in map routing calculation.
* Allow dead actors to fall.
* Fix bug #5427 (actors spawned above surface are floating in game)
* Sorted LICENSES.
* Fix mouse scrolling on optiontree nodes (See bug #5035)
* [Appveyor] Print the current cmake version.
Tweak appveyor build.
* Added missing braces.
* base/pics png crush.
* Other png files crush.
* base/models *.png files crush.
* base/textures png crush.
* Add a new particle for stun gas fields.
* MSVC doesn't support (by default) alternative keywords for logical operators.
* Fix scripts_lua.cpp?
* [LUAUI] Add support for parameters to ufo.push_window().
* Converted radar.ufo to lua.
* Convert hud_genradar.ufo to lua.
* Remove copy-paste oversight.
* Don't unload the campaign library from within the campaign library.
* [LUAUI] Use string.format to avoid false positives when extracting translatable strings.
* Converted hud_nohud to lua.
* Fix huddisable confunc.
* Try toFix the appveyor mingw build.
* Updated spanish translation.
* Added a smaller version of the checkbox icons.
* Re-added TU reservation options to the HUD.
* Fixe size of stun and reseved TU bars.
* [HUD] Add stun damage and reserved tus to soldier dropdown.
* Avoid using memset for classes.
* Added missing 'override' keywords.
* Reduce compiler warnings.
* Apply patch #5672 (Clang 5 build fix)
* Enable clang in travis.
* [HUD] Re-implemented soldier status popup (see issue #4903)
* [MP] Actually show the results screen after battle.
* sv_teamplay depends on the gametype.
* Fix MapDefTest.MapDefsMultiplayer
* [MP] Disallow player from taking over the alien team (See bug #5340)
* Fixed wrong check for human/AI player in G_GetTeam.
* Implement make uninstall target, see bug #5172.
* Implement make uninstall target, see bug #5172.
* Should fix bug #5239 ('make pk3' fails when configure hasn't been run yet)
* Should fix bug #5239 ('make pk3' fails when configure hasn't been run yet)
* [Build] Add -mconsole flag where appropiate for mingw.
* Add missing source file for target 'ufo' to CMakeLists.txt.
* [Build] Add -mconsole flag where appropiate for mingw.
* Fix SF links on licenses script.
* [Makefile] Fix dependency on 'game' and 'cgame' modules.
* Fixed some minor issues on LICENSES file.
* Make ev_entappear and ev_particleappear delays match, should fix bug #5671.
* Still not the right check for libiberty.
* Fixed LICENSES.
* Forgot about mingw, of course...
* If libiberty wasn't found only skip it.
* Quick libiberty detection to fix compilation.
* Mac OS needs to link libintl.
* Fix detection of bfd.h for recent versions of binutils.
* Increase size of camera options panel so that all options are actually visible.
* bugfixes on the ufo2map tool
* bugfixes on the ufo2map tool
* Cleaned up license information for fonts.
* Replace the orbitron font with one from patch #5669 (modified font with characters needed for polish)
* Try to improve the detection of LUA.
* Updated game's .po and .pot files.
* Apply patches #5669 and #5670 (Updated polish and french translations)
* Updated spanish translation.
* Moved some messages to the client side, should help with bug #5624.
* fix UI soldier skill panel position in recrut soldiew window
* Some travis cleanup.
[cmake] Use CMAKE_DL_LIBS instead of hardcoded '-ldl'
* Switch travis builds to trusty.