Reference values
Reference values
SVE data reference table
SVE data reference table
CivDOS EN 474.01 RE names
CivDOS EN 474.01 RE segments
CivDOS EN 474.01 RE functions
CivDOS EN 474.01 RE segments
CivDOS EN 474.01 RE segments
Releasing JCivEd 0.0.23a
Releasing JCivEd 0.0.23a
Welcome to JCivED
SVE file format
SVE file format
SVE file format
Welcome to JCivED
Welcome to JCivED
Welcome to JCivED
Welcome to JCivED
Releasing JCivEd 0.0.21a
Feature request: toggle bonus map objects display
Implemented in 0.0.21a
Feature Request: CivWin sav format support
Updated release notes
Committing source of 0.0.20a
JDK7 compatibility
Cannot load saves after changing player to Barbs
Bug: JCivEd crashed wen CIV dir not available
Consistent exception trying to decode specific MAP file
Unable to load save game if future tech was discovered
Unlocking tech bug when NONE
Value correctly set to 127 for "obsolete tech" when applicable
Updating main post template for release of 0.0.19a
Commit of dd-jcived for 0.0.19a
Commit of dd-commons for 0.0.19a
Unlocking tech bug when NONE
Unlocking tech bug when NONE
Unlocking tech bug when NONE
Fixed in 0.0.19a
Fixed in 0.0.19a
Bug: JCivEd crashed wen CIV dir not available
Bug: JCivEd crashed wen CIV dir not available
Fixed in 0.0.19a
Cannot load saves after changing player to Barbs
Bug fixed in 0.0.19a
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them, but when ytou set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Hi there, finally had some time to look into this, not sure if you're still hanging around :) Anyways, I see the error is caused by JCivEd trying to display the PIC of the Barbarian leader.... which dsoen't exist, of course, thus bug. I am thinking of several ways to cope with this: - put placeholder pictures when they don't exist, but I guess CIV will fail to load the savegame anyway (didn't try) - setup some kind of warning mechanism that this PIC is missing - upgrade error messaging and exception...
Consistent exception trying to decode specific MAP file
Apparently a conditional read is not correctly checking that it has enough bytes to consum, at line 102 in LZWDecoder: https://sourceforge.net/p/jcived/code/HEAD/tree/branches/dev-commons/src/dd/commons/graphics/pic/compression/LZWDecoder.java By modifying the condition to the below, it seems to fix the problem (very little testing): Before: while(usableBitCount<8+indicatorLength) { After: while(remainingCodedBytes>0 && usableBitCount<8+indicatorLength) {
Consistent exception trying to decode specific MAP file
Thanks for reporting, I will try to have a look at it as soon as possible. Maybe an opportunity to write unit tests for this part too.
Bug: JCivEd crashed wen CIV dir not available
Bug: JCivEd crashed wen CIV dir not available
Cannot load saves after changing player to Barbs
Wll investigate and fix this in next release, after I re-deploy my build environment...
Feature Request: CivWin sav format support
Feature Request: CivWin sav format support
This is something I have always been wanting to do - full support for CivWin as well as CIV I for DOS, but so far it never went very high in the TODO list. Still, keeping this in mind for the future.
Sorry about that change and thanks for fixing, seems the sourceforge web UI doesn't do well through Android browsers...
Cannot load saves after changing player to Barbs
Release candidate 0.0.18a
JCivED 0.0.18a released: map terrain select/copy/paste
JCivED 0.0.18a released: map terrain select/copy/paste
Tagging dd-commons-1.0
Tagging jcived-0.0.17a
Release candidate 0.0.17a
JCivED 0.0.17a released! Yes, it's still alive!!
JCivED 0.0.17a released! Yes, it's still alive!!
Preparing room for "dd-commons" code base split
JCivED 0.0.16a released! (bugfix)
Tagging as jcived-0.0.15a after release
Tagging as jcived-0.0.14a after release
Release candidate 0.0.16a
Release candidate 0.0.15a
JCivED 0.0.15a released! (bugfix)
Release candidate 0.0.14a
JCivED 0.0.14a released!
JCivED 0.0.13a released
Tagging as jcived-0.0.13a after release
Release candidate 0.0.13a