Activity for danfun64

  • danfun64 danfun64 posted a comment on ticket #256

    I'm also having issues (running Windows 11 22H2). I use Equalizer APO to reduce the volume because otherwise it's too loud for my headphones. At random points the audio would reset to "normal" and Configurator would say that Equalizer APO is not installed on the relevant audio device. No idea what's causing this.

  • danfun64 danfun64 posted a comment on discussion General Discussion

    "it should be possible to drop the patch in the game folder and make it work with or without DxWnd." Oh. You're right. It does work. It didn't seem like it at first. Ironically the way I verified that it worked was by checking one of the 60 fps patch's bugs. Because of issues with framerate, X-Wing and Tie Fighter have a bug where turrets on capital ships or platforms refuse to fire if the frame rate or performance is too high. This mainly affected the original DOS games, as the Windows versions...

  • danfun64 danfun64 modified a comment on discussion General Discussion

    Judging by these two threads (though for all I know a completely different ddraw.dll is being referred to in the second one), I imagine that support for either JeremyAnsel or rdoeffinger's variant of xwa_ddraw_d3d11 is still a far ways off. I'm wondering if it's possible to support something simpler. Namely this patch which allows the (vanilla) X-Wing games to render at 60 fps instead of their original (not sure if it's 30 fps or 35 fps). It supports xwa_ddraw_d3d11 but doesn't require it. I tried...

  • danfun64 danfun64 posted a comment on discussion General Discussion

    Judging by these two threads, I imagine that support for either JeremyAnsel or rdoeffinger's variant of xwa_ddraw_d3d11 is still a far ways off. I'm wondering if it's possible to support something simpler. Namely this patch which allows the (vanilla) X-Wing games to render at 60 fps instead of their original (not sure if it's 30 fps or 35 fps). It supports xwa_ddraw_d3d11 but doesn't require it. I tried using it with DxWnd but I'm not sure it worked.

  • danfun64 danfun64 posted a comment on discussion General Discussion

    The problem involves DxWnd. If I load the game without dxwnd, it's the equivalent of turning on "Support offscreen 3d" in DirectX and one of the z buffer fixes in Direct3d. The first of which makes breaks camera angle changes in software rendering, and the latter completely hides everything 3d rendered in 3d Accelerated mode. In other words, I need to use DxWnd or an alternative fix (like the ddraw to directx 11 wrapper) to get things to work right. I chose DxWnd simply because I want to run the...

  • danfun64 danfun64 posted a comment on discussion General Discussion

    I'm trying to set up the Windows port of X-Wing, and I have a bit of a problem. I managed to configure the game so it works well enough with 16-bit software rendering... though I have a problem where the space debris doesn't show up even when the feature is turned on. This problem exists on both 16-bit software rendering and 3d Acceleration. When I switch from the software renderer to 3d Acceleration mode, black boxes appear where I have fired. This problem does not exist with software rendering....

  • danfun64 danfun64 created ticket #5

    Modernize the code and decouple it from i386 architecture.

  • danfun64 danfun64 created ticket #28

    MVD audio sounds realy weird

  • danfun64 danfun64 posted a comment on discussion Open Discussion

    "What do you want to do with the recording?" First of all I'd want it to be future-proof,...

  • danfun64 danfun64 posted a comment on discussion Open Discussion

    Are there plans to add demo recording and multiplayer (both coop and dogfights)?

  • danfun64 danfun64 modified a comment on ticket #100

    This bug also affects Boom and, to a lesser extent, MBF.

  • danfun64 danfun64 posted a comment on ticket #100

    This bug also affects Boom.

  • danfun64 danfun64 modified a comment on ticket #100

    Relevant doomworld thread information starts here.

  • danfun64 danfun64 posted a comment on ticket #100

    Relevant doomworld thread information starts [here]https://www.doomworld.com/vb/...

  • danfun64 danfun64 created ticket #100

    Add Vanilla infighting kill disappearence behavior

  • danfun64 danfun64 posted a comment on ticket #243

    From user Rjy in the Doomworld forums: "a file went missing during the switch to...

  • danfun64 danfun64 created ticket #243

    Unable to Compile! "configure.ac:292: error: required file 'src/TEXTSCREEN/Makefile.in' not found"

  • danfun64 danfun64 created ticket #241

    MP3/OGG/FLAC doesn't loop in Ubuntu.

  • danfun64 danfun64 modified a comment on ticket #99

    For whatever reason, I was under the impression that FLAC's wouldn't work. Well,...

  • danfun64 danfun64 posted a comment on ticket #99

    For whatever reason, I was under the impression that FLAC's wouldn't work.

  • danfun64 danfun64 created ticket #99

    Remove playback of iwad mp3/ogg/etc through cfg and replace it with Chocolate Doom's system.

  • danfun64 danfun64 posted a comment on discussion Open Discussion

    Hello. I know that this mod is dead (it seems), but I am curious as to the licensing...

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