User Activity

  • Posted a comment on discussion Development on Extreme Tux Racer

    TUpDown widgets with swapArrows=true could be set to values below their minimum when using mouse clicks. This mostly concerned numeric values such as audio volume and rendering quality in the settings menu. While this patch fixes the bug, I would suggest redesigning that widget class completely since it is pretty convoluted right now.

  • Posted a comment on discussion Development on Extreme Tux Racer

    This patch includes a workaround for the Windows driver bug for Intel integrated GPUs that results in objects and the player character not being rendered. Intel later fixed their driver bug, and the advice here has been to upgrade to a newer driver version that includes the fix. However, the relevant driver version doesn't officially support some older Intel iGPU generations that are still plenty powerful enough to play ETR. I've tested this on a Thinkpad x250 with a Core i5-5300U with Intel HD Graphics...

  • Modified a comment on discussion Development on Extreme Tux Racer

    Hi there, I created a patch including a couple of unicode-related fixes: On Windows, wchar_t and std::wstring are 16 bit characters. Therefore, UnicodeStr in translations.cpp was broken for larger codepoints. I removed it and replaced it with sf::String::fromUtf8. If your locale's default encoding is not UTF-8, translated course descriptions were not interpreted as UTF-8 (neither for the line breaking algorithm nor for rendering). If your locale's default encoding is not UTF-8, non-ASCII characters...

  • Modified a comment on discussion Development on Extreme Tux Racer

    Hi there, I created a patch including a couple of unicode-related fixes: On Windows, wchar_t and std::wstring are 16 bit characters. Therefore, UnicodeStr in translations.cpp was broken for larger codepoints. I removed it and replaced it with sf::String::fromUtf8. If your locale's default encoding is not UTF-8, translated course descriptions were not interpreted as UTF-8 (neither for the line breaking algorithm nor for rendering). If your locale's default encoding is not UTF-8, non-ASCII characters...

  • Posted a comment on discussion Development on Extreme Tux Racer

    Hi there, I created a patch including a couple of unicode-related fixes: On Windows, wchar_t and std::wstring are 16 bit characters. Therefore, UnicodeStr in translations.cpp was broken for larger codepoints. I removed it and replaced it with sf::String::fromUtf8. If your locale's default encoding is not UTF-8, translated course descriptions were not interpreted as UTF-8 (neither for the line breaking algorithm nor for rendering). If your locale's default encoding is not UTF-8, non-ASCII characters...

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Username:
cruzr
Joined:
2023-07-08 01:13:01.574000

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