Minor tweak on the part that stops at 89.5 so t...
Made some minor tweaks to DeadReckoningComponen...
Fixed the bug that Henrique (from the forums) w...
Fixed a bug in the DefaultMessageProcessor that...
Changed the map load and close in GameManager s...
Minor tweak so that the player doesn't send out...
Modified to use WindowsLookSkin instead. Also,...
Eddie made a change on my box to fix the path f...
First attempt at converting this to the newest ...
Removed old .suo file and minor tweak to path l...
Variety of tweaks. Updated CEGUI changes to two...
Minor clean up of a few stray comments.
Updated comment to reflect correct number of pr...
Fixed a bug in transformable with cylinder. Wh...
Minor tweaks to testAARHUD to use normal color ...
Added a method, CreateRemoteActor so that the D...
Set use LMS to false by default. Also, refacto...
Added the new Shader Oscillating timer paramete...
Some tweaks to the interface and behavior of th...
Refactored the ShaderParameter class to support...
Added new DDM files that David put into the HLA...
Minor changes to GM statistics to make it easie...
A few tweaks to the statistics stuff. It's my l...
Fixed problem with earlier version of stats. I...
Initial refactor of the helper to fix the probl...
Significantly refactored deadreckoninghelper.cp...
Modified the unit test so you can now pass in a...
Added a default name to the keyframes in the lo...
Moved the tutorial game events to the map (ie, ...
Updated the TankTargetTutorial to reflect curre...
A Minor change in HLA Component to make sure an...
Reversed direction of articulations in the para...
Removed the extra error message on a game actor...
Added an Equivalent() method to mathdefines.h t...
Added a method to GameActorProxy for when a Gam...
Fixed the camera jitter issue!!!! Delta was usi...
Very minor change. Checks for NULL and for emp...
Updated and cleaned up the shaders for the tank...
Updated shader code. Fixed 2 bugs: a) clone in ...
Modified the shader manager so that it does not...
Refactored parts of the Shader stuff to have be...
Updated the tank tutorial for the renaming of t...
Applied the shader changes to updated code in d...
Added extra debug info when it fails to load an...
Deleted an extraneous part of an if check.
Checked in first 2005 project for tank tutorial.
Minor edit to print the data path. And set time...
Updated readme.txt.
Improved an error message for when a named para...
Added a config file for the Tank Tutorial
Commented out the new code in dtAudio||AudioMan...
Went back over and re-commented out the lines o...
Removed the ProjectCompleteWithHLA project from...
Added the config.xml file for this project.
Added capabilities to Task Actors. Added Displ...
Fixed a minor issue where an Ordered FAILING ta...
Updated ServerLoggerComponent to reflect the re...
Fixed a bug in the BinaryLogStream that would c...
Added a fix to CEUIDrawable drawImplementation ...
Second. Added comments to transform.h (my apolo...
Third. Fixed a bug in the DR code for rotation....
First of several commits. This one fixes a bug ...
Changed the unit tests so slow tests are now an...
Changed fps motion model. It had a hard coded c...
Changed the LOG_WARNINGS that everyone sees in ...
Pulled some of the logic on the motion model up...
Replaced the distribution license on the unit t...
Fixed a bug dating back to Dec '06, checkin 291...
Commented out the line to enable LOG_INFO messa...
Majorly refactored the game event dialog to use...
Updated the property controls for game events a...
Unset the default log level which was Debug lev...
Branch tag for releases done on 2008_11_11.
Modified game app to force console printing to ...
Fixed a bug related to the recent event refacto...
Moved a status message that was in the wrong pl...
Added support for the prototype name to the act...
Changed the log messages for node collector to ...
Set the minimum resize on the XYZ controls in t...
Added a preference for the actor offset distanc...
Now uses the actor offset preference in the GoT...
Removed some very old code that attempted to fi...
Added exports to the new dtQt classes so that S...
Turned off error logging during 1 test with xer...
Added a new property to STAGE for the new move/...
Changed the testmotionmodels app to take an opt...
Added a utility method to the ClientNetworkComp...
Added a DEFAULT_NAME to the server component. T...
The network component now checks for the existe...
Added a utility method to CreateActorFromProtot...
Added the name and category to one of the error...
Fixed a minor bug with the smoothing logic. Ref...
Fixed Fixed compile issue for 2.6 compatibility.
Added statistics for the 7 phases of system.cpp...
Moved a behavior from SimCore baseentity into g...
Added some GM statistics to the dtCore stats di...
Removed the description property from the TaskA...
Minor change to shaders to fix an issue posted ...
Added a new 'global default log level' to the l...
Added the unit test pch header include to some ...