Removing some unessary comment lines
Updating with the recommended changes for the listview SHOWPAGENUMBER
Adding new feature to display the image number and total number of items in the listview.
For me the logging is good: it said that there is a communication error with the scanner, the problem lies in the data transfer process as no data was received. So if no data was received, windows is blocking something. Surely it have to do with Windows 11 security measures. You will need to investigate and find why Windows is blocking the communication with the application. There is something in Windows to allow an application to "passthru" and communicate. Perhaps the Paint.NET created a rule when...
You need to check the connection of the scanner and check the driver. Windows report to NAPS2 that the scanner is offline. So there something wrong there. You might accidentally put the scanner OFFLINE in the peripheral settings of Windows. Try to check for that also. (Where are all the printers and scanners devices)
The OCR language exists and you can download them when you set the OCR options. But you can't assign directly a OCR language to a scan profile. You will have to define a specific language in the OCR option. You can also select all of theses in the options and they should try for a language they are enabled on.
Yes, you can, the error will be reported to Naps2 (Paper JAM) and it will stop scanning. Once the paper is fixed, you replace the paper and press the scan button again.
Bonjour Alexandre. Il semblerais que NAPS n'aime pas le pilote WIA qui vient avec ton imprimante. Peut-tu utiliser TWAIN?
Hi, Did you checked the source code on GitHub or here? You should have all your answers in the source.
Hi, I do plan to update my Ghostscript for my fork during the year. But Don't know if Ben will update his addon on the official NAPS2. My fork require .NET Framework 4.5, and I updated all the internal libs already. Ghostscript is an external module and for me is on my TODO list with Tesseract (OCR module). I'm still learning the code and only adding small features for now to be more familiar with the code. Since my version is developped to work with multi-documents, I plan to check on how to create...
Hi, I've checked the exeption and this might have to do with your HDD. Can you do some test of the surface with a tool to be sure there is no issues. Naps here is super stable, I've never had such an issue and using it a lot. But It's installed on a SSD and not on a HDD.
There is definitively an issue with your driver. If you are forced to reboot, it mean it stuck WIA completely. Can you check with your manufacturer and update it?
Are you using the "native dialog" or the setting from naps in your profile? You should try the native dialog first to check for theses kind of problem. "No page in the feeder" also mean no page detected.
Hi, I've checked your log file and the character encoding for the file is not supported. Are you sure you downloaded the OCR first, then the language of the OCR?
No, it never made it. You could at least now try to use occlusion culling to hide/show your meshes.
- Added support for undos when doing vegetation...
- Improved a little the ocean shader by displac...
- New Linux builds with the undo buffer fix.
- Fixed a little problem with Undo buffers, as ...
- Undo buffers for terrain editing is now also ...
- Implemented UNDO buffers in the TERRAIN MANAG...
- Fixed some of syntaxing in the GLSL code of t...
- inverted the specular and the gloss map. lol!
+ Added a new normal map shader that support sp...
- Updated Irrlicht to REV 5107. Now Windows and...
- First Linux version with the PROJECT feature....
- First Linux version with the PROJECT feature....
- Added support to renaming maps files and fold...
- Implemented the map administration tool, so w...
- Implemented the SAVE and LOAD of projects wit...
- The new project window will present a list of...
- Added more stuff to checks at program launchi...
- Fixed the postprocess system to run again. Bu...
- Fixed partially the POSTFX system with the ne...
- Updated Irrlicht to Irrlicht SVN 1.9 (rev 5104)
- Fixed the project on Windows (MSVC Community ...
+ Added support on Linux to read the special fo...
-Redone the executable for Linux. Tested on Lin...
-Found an issue on Linux when a user was runnin...
- Linux updates:
- BIG CHANGE! IRB on Windows is now developped ...
- Added missing graphic ofr the "fireball"
+ Added the choice of defining the type of came...
- Fixed the Irrlicht Lib not compiling properly...
Updated the Windows stuff into Linux. Unfortuna...
+ Added a new graphic for the player applicatio...
- Small fix: Now the player can change it's con...
- GUI Manager had LOTS of changes today. Moved ...
- BIG Cleanup of main classes, particulary: APP...
- Classes cleanup. Made sure that each header f...
- Forgot to add the projectile class to the SVN
+ added the B3D Mesh writer patch (to apply on ...
Support for saving meshes as B3D with support for animation
- Updated the code for applying and creating th...
+ Implemented XEffects. A post process shading ...
- Updated the Irrlicht source to TRUNK SVN 5017...
Here is the B3D Patch revised for Trunk SVN 5017. Work fine on the IRB project.
- Fixed all the post process shaders so they co...
+ Done the example script for the sword loot it...
- Updated documentation
-Created new Linux builds
- Fully implemented the sorting of lists using ...
- Implemented list sorting using "std::sort()"....
- FIX: Centerview context menu item now working...
- Tweaked the water shader, give more transpare...
+ Added a new tool under the F1 key: Reposition...
- Fixed a problem with the water, not being upd...
-Fixed the XML file that was not loading
- Fixed old projects with the new scale. RAIN p...
- Done some lighting tests on the ELF Female. S...
- Improved some workflow details in the editor ...
+ added more thumbnails for template objects
- Fixed the size of the player, and goblins wit...
- Toned better the new icons categories for the...
Show now saves the terrain tiles inside a folde...
- Updated the walkupdate() function to allow th...
+ Added a new tree to the vegetation system
+ Added new buttons images for creating vegetation
Updated the Linux version.
- Removed un-needed files from the projects (ob...
+ Added new buttons (images + new texts)
- LINUX: Fixed the problem that moved the firs...
Home
-LINUX: For some reason the Terrain shader now ...
Was not there in Linux
Was not there in Linux
Resaved the "parametricTileDemo" so the XML hav...
Rebuild the Irrlicht library for Linux
Updated the Linux builds
Home
+ Added a new folder that will contain Patches ...
CreateList() create filenames in lowercase
-There was conflict in the last commit, and had...