User Activity

  • Modified a comment on discussion General Discussion on ChaosEsqueAnthology

    The gamecode is in data/zzzzz...pk3 The engine is in git-repos-both.zip. There is the stable version and the worked-on-version. You can use make if you want, but there is also and ./all script. Both archives have to be unzipped for anything to beable to compile them. (ie: the scripts and make don't look into archived files) For the engine there are lots of compiling cavets as different versions of GCC do things differently now, as do different compilers. There are various patches included in one...

  • Posted a comment on discussion General Discussion on ChaosEsqueAnthology

    The gamecode is in data/zzzzz...pk3 The engine is in git-repos-both.zip. There is the stable version and the worked-on-version. You can use make if you want, but there is also and ./all script. Both archives have to be unzipped for anything to beable to compile them.

  • Posted a comment on discussion General Discussion on ChaosEsqueAnthology

    Thanks for the info. Does the current 2024-05-01 release work well?

  • Posted a comment on ticket #25733 on SourceForge Support

    Why do you want this? Sourceforge is a good opensource host.

  • Modified a comment on ticket #25722 on SourceForge Support

    Do you want all of these "old" repos migrated, Yes, can the old way continue to work (maybe a symlink from the old that symlinks to the new place, so the new place can access, but the uploads to the old continue to work) chaosesqueanthology this one is the "top level" repo, contains helper scripts and organization d0_blind_id this has to do with cryptographic routines used for networking: this was implemented by divverent a decade ago or so, and allows secure sessions which are more difficult to...

  • Modified a comment on ticket #25722 on SourceForge Support

    Do you want all of these "old" repos migrated, Yes, can the old way continue to work (maybe a symlink from the old that symlinks to the new place, so the new place can access, but the uploads to the old continue to work) chaosesqueanthology this one is the "top level" repo, contains helper scripts and organization d0_blind_id this has to do with cryptographic routines used for networking: this was implemented by divverent a decade ago or so, and allows secure sessions which are more difficult to...

  • Modified a comment on ticket #25722 on SourceForge Support

    Do you want all of these "old" repos migrated, Yes, as long as the old way continues to work (maybe a symlink from the old that symlinks to the new place, so the new place can access, but the uploads to the old continue to work) chaosesqueanthology this one is the "top level" repo, contains helper scripts and organization d0_blind_id this has to do with cryptographic routines used for networking: this was implemented by divverent a decade ago or so, and allows secure sessions which are more difficult...

  • Modified a comment on ticket #25722 on SourceForge Support

    There are some important details we need to share with you. It broke because its on a very old repo hosting service. Ah, someone said they couldn't download the repos of the media and code etc, some years ago. But it continued to work for us to upload logged in: so we told them that they aught to log in and sftp the repo down etc, instead of doing it anon. We were just glad it continued to work for us. They will be happy they can browse all the git repos now. Somehow it must have been overlooked...

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chaosesqueteam
Joined:
2013-08-10 18:29:37

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