Added remaining tiles from set.
Minor updates to tileset and removed license file for old sprites.
Disabled diagnostic messages and sprite debugging.
Updated collision processing. The Tile class now contains the necessary
Updates to collision detection methods.
Removed license file for old sprites.
Update animation while falling and fixed check for number of stars
Removed unused SpriteID's
Updated to prevent game from stopping if audio format is not supported.
Removed unused images.
Removed unused classes.
Removed unwanted classes.
Updated firstaid collision detection.
Added level #4.
Added Level #4.
Renamed levels.
Collect all the stars and go through the door to get to the next level.
Resized and realigned score and healthbar.
Added Donkey Kong like level.
Added player start location to level maps.
Updated position and size of score and healthbar.
Added some gaps in the platforms for player to jump over.
Code cleanup and fixed centering on ladders when climbing.
Updated level 1.
Changed window aspect ration to 4:3 from 16:9 and updated level.
Removed most System.out diag messages.
Added new background sprite items.
Added support for objects at pixel precision.
Optimizations to prevent GC thrashing.
Added ability for player to climb ladders.
Added props to ladders to identify top and bottom of ladder.
Added ladder sprites.
Slow down animation.
Updated climb and dead images to be of a uniform size.
Added some ladders to the level.
Handle 64x64 and 32x32 tiles on separate layers.
Changed ladder type from Ladder to Tile.
Added ladder support.
Disabled player and tile debug.
Resized sprites to 450x550.
Updated platform collision algorithm.
Updated level 1 based on latest platform collision algorithms.
All files are now accessed as resources.
Speed up game look. Removed wall background and changed background color
Updated level1 and tilesheet.
Added new tiles for health and points.
Added basic tile animation.
Updated game to use tile maps from Tiled and new tiled graphics.
Removed unused variable.
Extended wall background to fill entire level.
Updated lava location.
Added more fireballs and more gems. Turned off debugging for gems and
Allow directional jumping.
Changed parameters to Kunai constructor. Limited number of concurrent
Added sound when gems are collected.
Added Kunai throwing.
Reduced the number of rows of tiled background.
Disabled diagnostic message.
Seperated health bar and score from general game object list.
Prevent shooting if player is climbing.
Fancy flashing text based on the ZX Spectrum color pallet.
Added code to display gems from the Gems.png spritesheet.
Added score which increments when gems are collected. Gems have 1 of 4
Bug fixes and cleanup after running code coverage.
Added support for player idle state. Fixed problem using killbox for
Fixed exception caused during transition from running to climbing up.
Consolidated dulpicated code and cleanup.
Code cleanup.
Added killbox.
Added special handling of animation frames when player is dieing.
Added maxHealth with setters and getters.
Added collision detection for blue fire.
Allow left/right movement while gliding.
Tried to make ladder a little dirtier.
Reordered logic for increased code coverage.
Reordered methods.
Minor cleanup.
Sprite updates.
Turned off debug on fireball.
Removed oil barrel and added blue fire.
Update resource getting code to support runing from Eclipse and as a jar
Decreased platform height.
Added background to levels.
Disabled diag bounding boxes around snapped-to ladders and platforms.
Slowed down gliding(falling).
Added background and reduced slope of platforms.
Updated platform and ladder sprites.
Added new fireball sprite.
Updated to use Ninja Girl sprite.
Speed up X movement. Corrected position for debug boxes and circles.
Updated fireball to use Sprite class.
Disabled diagnostic message.
Minor tweaks to support Ninja Girl sprites.
Added fireball height and width so the bounding rectangle is correct for
Made the distance before fallig kicks in less and fixd jump animation.
Added new Ninja Girl player sprites.
Added health bar ID.
Health bar changes color as health decrements.
Initial health bar.
Major cleanup of code to generate the platforms, ladders, and fireballs.