WinFellow has moved to GitHub
allow selection of graphics emulation core via ...
use FAILED/SUCCEEDED macros when checking resul...
DXGI: ensure released COM objects are no longer...
fix some memory leaks in floppy image extractio...
improved error handling
DMS extraction error logging fixes
improved error logging for DMS file format
dropped requirement for Direct3D feature level ...
prevent activation of Direct3D when display dri...
various fixes and code cleanup
remove redudant Release() of backBuffer during ...
screenshot code in standalone execution mode ca...
internal screenshot function now supports multi...
minor fix to keyboard handler
screenshots can now be triggered in WinFellow b...
refine Direct3D requirements check
implement dynamic loading of Direct3D requirements
support for screenshots in Direct3D mode (Retro...
change gfx driver name from directx11 to direct...
implement clipping in RetroPlatform mode using ...
enable 4x scaling in RetroPlatform mode
minor fix to log message regarding display scal...
RetroPlatform 2x and 3x D3D mode switch enabled
RetroPlatform D3D mode registration
changes to RetroPlatform graphics code
bump version to 0.5.4
increase secondary offscreen surface/adjust win...
changed RetroPlatform scaling code to support n...
ignore *.opendb in MSVC directory
since stat() bug persists in Visual Studio 2015...
minor change to fix crash when executed from Am...
developer documentation updated
availability of WinFellow 0.5.3 (build 1004)
availability of WinFellow 0.5.3 (build 1004)
re-enable pre-build steps in release build
revert project back to Visual Studio 2013 to wo...
availability of WinFellow 0.5.3 (build 1002)
availability of WinFellow 0.5.3 (build 1002)
documentation updated
implement high DPI support for Amiga Forever 2016
I had the same issue today; it worked for a long time before yesterday. I am running...
implement Windows 10 OS detection (system infor...
update documentation regarding Visual Studio 2015
update project files to Visual Studio 2015
fix broken about dialog
rewrote screenshot code to use StretchBlt() on ...
updated the project to compile using Visual Stu...