Updated link in readme
Added ffmpeg
Added pre-generated parser/lexer
Antlr generation on Android
More adaptions for Android build
Implemented Android window
Made texturing and refocus work witg Android
input handling, adapted buildsystem for Android build
Continued android port
Added scanline effect.
Improved pixelate effect.
Added pixelate effect.
Added colornoise effect.
Improved conversion between numbers and strings.
Added new script functions in editor.
Fixed handling of break in loop1 event.
Implemented playanimation function.
Implemented clear shader for DirectX in order t...
Implemented setcharalpha function.
Aborting suspending script when character walks...
Fixed waiting behaviour of walkto function.
Coin menu stays on screen.
Support for multiple events with one handler in...
Improved coin menu positioning and handling.
Improved coin menu handling.
Allowed strings as textout ids.
Împlemented reverb and chorus effects.
Implemented echo effect.
Reading and writing of dsp effects in file format.
Prepared wet and dry mix for sound engine
Added script functions: soundvolume, rightclick...
Added offalign script function.
Implemented dragged icon offsets.
Fixes on auto updater and file format.
Fixed some path and installation issues.
Installer and update improvements.
Added lua script presets
Improving travis integration
Simplified row opcode.
Implemented textscenes for lua.
Fixed triggering of enter event when loading sa...
Implemented saving and loading of lua scripts.
Implemented entertext function for lua.
Implemented textout with function argument.
Implemented static textouts for lua.
Improved creation of execution context from lua...
Added convenience function to access game objec...
Implemented timer for lua.
Improved packaging rules for NSIS installer
Made conditional script bindings more user-frie...
Allowed conditional statements without body.
Improved key and mouse handling for emscripten ...
Fixed handling of non-event-statements in event...
Added a new test adventure
Added package script
Exceptions unter Mono/Linux
Fixed scale animation when source and target sc...
Allowed compound variables in pcdk scripts.
Support for loop1 lua scripts.
Improved handling of coin menu and added setIdl...
getting_started
CGE: Renamed occurrences of "hero engine" to "c...
Improved the visitor pattern, distinguished pro...
ADV: Added first test adventure.
ADV: Made editor more robust. Added multiple ch...
The basic room changing algorithm works now.
Continued adventure application.
ADV: It is now possible to walk from one room t...
ADV: Now, a description is displayed in the game.
Added jpeg and lua libraries to cmake build.
Improvements to the build system
Made Captains Engine compile for Windows CE!!!
Added working directory for Windows CE. Restruc...
Made engine compile under Linux again
Added directories and glu.h
Made jpeg loading work on target. Scenes can no...
Changed Makefile to make a build for Windows CE...
Made changes to compile Engine also for Windows...
GLES seems to be basically working now.
Activated depth buffering, Fixed font path bug.
Made monsters movable again. Started to represe...
Added forgotten modifications.
Started development of GLES renderer.
There is now a car that can be accelerated and ...
Used to real map extents and fixed terrain scal...
Added zlib, more io classes, and a new project ...
Made a template class out of the former Vector3...
Moved Vector from Math to CGE namespace. Starte...
Implemented first partly working version of phy...
Started to redesign the way street geometry is ...
Some corrections to compile for Windows CE.
Made coordinate transform for streets (lon/lat)...
Made adaptions to compile again for Linux
Separated vertex and index buffers. Got rid of ...
Started to implement lighting.
Made Lighting work for DirecX. Tuned physics pa...
Continued on physics engine and OSM racer.
Separated main method wrapper from the rest of ...
Started implementation of octree. Started osm r...
Continued octree implementation.