Started to implement support for native android
Bugfixes for emscripten build
Build fixes for Linux
Improved click handling with coin menu.
Fixed threading of mirror objects.
Implemented remaining effects for DirectX.
Implemented motion blur, heat and "drugged" pos...
Fixed drawing of button outlines.
Implemented bloom effects for DirectX.
Replaced triangle fans with strips for DirectX ...
Fixes for DirectX renderer.
Some bugfixes for DirectX render backend.
Completed switch over to engine renderer.
Moved more GL stuff (depth func, write mask, in...
Got emscripten frontend working again (renderer...
Replaced OpenGL textures with CGE::Textures.
Using engine renderer for offscreen render targ...
Got rid of adventure specific renderer.
Implemented popupcoin function.
Implemented positioning and closing of coin int...
Started to implement coin menu
Editor: Implemented setting of coin interface c...
Fixed export
Added tis-100 programs
Implemented lua based event handling.
Implemented lua runner script
Added choice for scripting language (Pcdk or Lua).
Using metatable for special script/engine varia...
Implemented yielding with lua.
Changed script language of console to lua.
Inverted order of pushed arguments.
Calling script bindings now via lua_call.
Passing function arguments via lua stack.
Moved script variables into Lua state.
Updated update related files
More improvements on Console.
Adapted menu layout to support arbitrary fonts
Corrected consle open under linux
Scrolling and script execution in console.
Added in-game console.
made bitmap fonts more flexible.
Made inventory spacing more configurable.
Implemented inventory spacing on engine side.
Adapted path in emscripten build
Moved contrib
Small bugfixes concerning read/write and positi...
Renaming part 1
Updated version info / Renaming part 2
Removed old tags and branches from subversion
Merged private repository
Merge branch 'master' of ssh://obfuscated.de:28...
Added Readme
Moved some old projects to playground
Doubled walkmap depth precision
Updated readme
First checkin from subversion
Merge branch 'master' of https://github.com/cap...
Fixed showing of loading cursor when starting g...
Implemented room lighting editor setting
Moved some old projects to playground
Doubled walkmap depth precision
Added Readme
Updated readme
Implemented room lighting editor setting
Fixed showing of loading cursor when starting g...
First checkin from subversion
Removed old tags and branches from subversion
Merged private repository
Merge branch 'master' of https://github.com/cap...
Updated readme
Further reformed GUI-System and added dialog class
Properties for models added; started to write h...
Building Hero-Engine now as library under Windows.
Added better mesh class; Extended vertexbuffer ...
Update for windows and DirectX.
Restructured repository
Improved picking, implemented scrolling of list...
Fixed some compile errors
Fixed various minor bugs,
Some wall tiles for corners
Editor can now rotate objects and use different...
Filedialog and listbox added, rewrote GUI callb...
Compiling Hero-Engine as library under Linux.
Added hero engine world editor project
Fixed bug in DXVertexbuffer that prevented unin...
Added Visual Studio Project File for editor.
Update to work also with Windows/DirectX.
Picking implemented, Editor starts to work, tex...
Nicer camera movement in the editor.
Redesigned client message handling and gui mana...
Update for windows.
Added arcball rotation and main editor class
Changed HQClient GUI-handling to the new struct...
Bugfixes in vertexbuffer and mesh classes, Make...
Dialog fields extended; Read directory content ...
Update for windows.
Continued arcball implementation
Finished arcball rotation implementation, switc...
Update for windows. Activated bilinear filterin...
Models can now removed in the editor