Activity for CandoE

  • CandoE CandoE committed [r3]

    CHANGED: Full scene geometry working.

  • CandoE CandoE committed [r2]

    CHANGED: TestWorld Structure now working.

  • CandoE CandoE committed [r1]

  • CandoE CandoE committed [r6]

    CHANGED: Shader Implementation and SDL fixes.

  • CandoE CandoE committed [r5]

    CHANGED: Some Shader Compiling.

  • CandoE CandoE committed [r4]

    ADDED: SDL Framework

  • CandoE CandoE committed [r3]

    CHANGED: Filesystem and FileStream implemented.

  • CandoE CandoE committed [r2]

    CHANGED: Some more basic structures.

  • CandoE CandoE committed [r1]

    Initial Commit with samples and basic structures.

  • CandoE CandoE committed [r2]

    ADDED: Samples and Basic structure.

  • CandoE CandoE committed [r1]

    Initial Commit

  • CandoE CandoE committed [r58]

    CHANGED: Some Performance improvements.

  • CandoE CandoE committed [r57]

    ADDED: Shadow Mapping

  • CandoE CandoE committed [r56]

    CHANGED: Added 32F RGB TextureType and World Te...

  • CandoE CandoE committed [r55]

    CHANGED: Renamed Matrix

  • CandoE CandoE committed [r54]

    CHANGED: Some adjustments for deferred lighting.

  • CandoE CandoE committed [r53]

    CHANGED: Implemented Deferred Rendering and Lig...

  • CandoE CandoE committed [r52]

    ADDED: Replacement Shader Support.

  • CandoE CandoE committed [r51]

    CHANGED: Tested and fixed WireFrame and Point r...

  • CandoE CandoE committed [r50]

    CHANGED: Animations now working with and withou...

  • CandoE CandoE committed [r49]

    CHANGED: Added BulletPhysics

  • CandoE CandoE committed [r48]

    CHANGED: Tried using glm::LookAt

  • CandoE CandoE committed [r47]

    CHANGED: Tested the Transforms and implemented ...

  • CandoE CandoE committed [r46]

    CHANGED: First test of scene structure.

  • CandoE CandoE committed [r45]

    ADDED: Camera Component and Structure added.

  • CandoE CandoE committed [r44]

  • CandoE CandoE committed [r43]

    CHANGED: Fixed compiling.

  • CandoE CandoE committed [r42]

    CHANGED: GameObjects and Transforms implemented.

  • CandoE CandoE committed [r41]

    CHANGED: GameObject Add,Get,Remove Component.

  • CandoE CandoE committed [r40]

    CHANGED: Updated GameObject and Transform

  • CandoE CandoE committed [r39]

    CHANGED: Some structuring and engine wrapping.

  • CandoE CandoE committed [r38]

    ADDED: Model Animation Support

  • CandoE CandoE committed [r37]

    ADDED: First Release Build Test.

  • CandoE CandoE committed [r36]

    ADDED: BDTransform.h

  • CandoE CandoE committed [r35]

    CHANGED: Some structuring

  • CandoE CandoE committed [r34]

    ADDED: 2 Models

  • CandoE CandoE committed [r33]

    ADDED: Model loading and rendering implemented.

  • CandoE CandoE committed [r32]

    ADDED: MeshManager

  • CandoE CandoE committed [r31]

    ADDED: AssImp Framework.

  • CandoE CandoE committed [r30]

    ADDED: Font rendering and 2D Text rendering.

  • CandoE CandoE committed [r29]

    ADDED: Simple TextManager added for drawing 2D ...

  • CandoE CandoE committed [r28]

    CHANGED: New Material and Shader Handling.

  • CandoE CandoE committed [r27]

    CHANGED: Fixed some CPU specific problems.

  • CandoE CandoE committed [r26]

    CHANGED: Added simple deferred rendering.

  • CandoE CandoE committed [r25]

    ADDED: First try for render to texture.

  • CandoE CandoE committed [r24]

    ADDED: Visual Studio Tool for MemoryLeak detect...

  • CandoE CandoE committed [r23]

    CHANGED: Useless data removed.

  • CandoE CandoE committed [r22]

    ADDED: RenderState changing added.

  • CandoE CandoE committed [r21]

    FIRST RUNNING 3D VERSION

  • CandoE CandoE committed [r20]

    Added some Rendering and a shader manager imple...

  • CandoE CandoE committed [r19]

    FINISHED VertexCache

  • CandoE CandoE committed [r18]

    ADDED: Render calls added.

  • CandoE CandoE committed [r17]

    CHANGED: Added some stuff for Rendering the Ver...

  • CandoE CandoE committed [r16]

    ADDED: VertexCacheManager and VertexCache

  • CandoE CandoE committed [r15]

    ADDED: freeimage-3.16.0

  • CandoE CandoE committed [r14]

    ADDED: MaterialManager-Interface

  • CandoE CandoE committed [r13]

    ADDED: MaterialManager-Class

  • CandoE CandoE committed [r12]

    ADDED: GLM to Renderer

  • CandoE CandoE committed [r11]

    ADDED: SDL now really.

  • CandoE CandoE committed [r10]

    ADDED: Copy DLL to right place

  • CandoE CandoE committed [r9]

    ADDED: SDL and first try

  • CandoE CandoE committed [r8]

    ADDED: First Code for loading correct RenderAPI.

  • CandoE CandoE committed [r7]

    ADDED: First structure

  • CandoE CandoE committed [r6]

    Updated the files for new DX

  • CandoE CandoE committed [r5]

    ADDED: Frameworks Part4

  • CandoE CandoE committed [r4]

    ADDED: Frameworks Part3

  • CandoE CandoE committed [r3]

    ADDED: Frameworks Part2

  • CandoE CandoE committed [r2]

    ADDED: Frameworks Part1

  • CandoE CandoE committed [r1]

    ADDED: Code Chapters

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