This patch appears to break the intro tune in "Frogger" - a game which relies on the tweakedaudio hack. Any ideas?
Update: Not sure what's going on yet, but had an idea to try running the binary inside...
No, that doesn't work. Anyway, non codesigned apps are always going to be stored...
That error, "cannot be opened because of a problem" seems more like an issue with...
Thanks again for this! I tested all the attached MegaCart mapper games with r265...
(ColecoVision) Support MegaCart mapper
Ok, after spending a lot of time on this I finally found the problem! Turned out...
Hi all, I'm helping out with a fork of GBDK compatible with the latest SDCC to hopefully...
Attached zip with asm, GB binaries from the old and new toolchain, and all the symbol/object/list...
Hi all, I'm helping out with a fork of GBDK compatible with the latest SDCC to hopefully...
Thanks for the response. I was just linking incorrectly passing a .c file instead...
I see that at least one person says the gameboy development kit GBDK works fine with...
I see that at least one person says the gameboy development kit GBDK works fine with...
Using trunk r256- Have another test case that is slightly different to replicate...
(SMS) Zaxxon 3-D (World) crashes on load
(SMS) Astro Flash (Japan) crashes on load
(SMS) Great Golf (World) distorted graphics
Few games not playing FM audio
PAR test
(SMS/GG) Graphic corruption after loading a state twice
Few issues with cheats
GhostBlaster doesn't load (ColecoVision homebrew)