Respect the different vertex types in the Trimesh ODE geom
Change the order for popping from stash so that in the command's callback the GUI and scene can be accessed
Add a method to the camera command to define the ignored GUI element
Update the "author" comment in some source files
Finished the proxy generation, included message definition files can now also only be used for reference, the interfaces can now be inherited from existing command implementations
Add missing calls to setPositionAndRotation
Some more fixes to get everything up and working with the new system
Fix the "Test Scene" command to finally work flawlessly with the new message handling