I was thinking about this more, and I mis-spoke. havign slices exist for empty caterpillar slots isn't neccisarily intended, and it isn't behavior that needs to be preserved if it causes other problems. What definitely is intended behavior is being able to set the X, Y, Z and direction of empty hero slots. That data is currently stored in the cats() array of CaterpillarHistory objects, and it just gets copied into the hero slices. So if removing the unused hero slices is the best thing to do, I retract...
Closely related, there are always 4 hero slices regardless of the number of heroes in the active party. This part is not a bug, definitely intentional. I have plenty of scripts that manipulate all four members of the caterpillar without checking if they exist yet or not. (Like Inn scripts, for example) I do understand what you mean about it being potentially confusing, but I would rather just document this better. Making them into template slices is an interesting idea. Hero slices act rather weird...
Ah! I see. A little quick googling suggests that SDL2 can work with UWP, so maybe I will wait until after the gfx_sdl2 backend is working before I pay for a Windows Developer account. And yes, an Xbox port would be wonderful.
Hmmm... The Windows store does seem like a good way to go. I'll see about setting up an account.
I looked into this error message. It seems that hspeak is finding an old copy of plotscr.hsd from before the higher layer numbers had been added. Can you check to see if you have any other copies of plotscr.hsd, particularly in the same folder as the rpg file
adding arch=32 to my makemac.sh script did fix the current nightly build on my mac. So I guess I just need to see why it is not doing that on the nightly build vm
I just tried to compile on my Mac (also running OSX 10.11.6) and it failed to build with an SDL_mixer framework error: https://pastebin.com/raw/7hKBurqz I don't see any such error in the nightly build logs from the Mac nightly build machine (loyalist) but it is also running 10.11.6, so I don't know what the difference is yet
Android binaries crash in post-callipygous nightlies
I can confirm this is fixed in revision 8148 Yay! Marking fixed
killdir error message when exporting mac os x package from distribute game
exporting a tileset or backdrop uses current window-size instead of 320x200
exporting a tileset or backdrop uses current window-size instead of 320x200
I bisected this and found that the crash starts with svn revision 8000 "Full FB 0.24+...
Android binaries crash in post-callipygous nightlies
Aw, dang. I never though of the difference in behavior between having and not having...
Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental
Options to mark elements as non-elemental are now available in General Game Data...
I am not going to try and fix this bug until after callipygous releases, since the...
By the way, definitely not considering this one a callipygous blocker, since it has...
Oh, I guess my orignal comment did not adequately explain the behavior change "Spawn...
Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental
Here is the adb logcat http://pastebin.com/raw/LeWX7YGd The relevant part seems to...
Oops! I have absolutely no excuse for leabing thse features untlested for cough ......
When Android port is compiled with debug=0 battles crash the whole app at the end of any attack
I was experimenting with this, and the symptoms are slightly different than what...
Random keyboard freeze sometimes with key stuck, more likely after spawning an external program
I forgot to update the bug, but tmc has already implemented a very good workaround...
I forgot to write here that I worked around this bug by implementing our own simple...
String entry (hero renaming) does not work on recent Android updates
I think the new script error reporting is an adequate fix for this. The problem was...
Script errors "wait for slice: slice is already deleted" in Karate Fight
Hiring a hero does not decrement the shop stock available counter
marking fixed
Seems like it was just a simple bug. The code both for checking and for viewing shop...
Okay, I have a good fix checked in for the first half of this bug. I understand why...
Hiring a hero does not decrement the shop stock available counter
I finally had time to bisect my way through the history and find when this bug started....
I am now reasonably confident that this is two separate unrelated bugs 1) Analog...
Got another report of this slowness today from thorbrian, testing with the latest...
Hmm... wait a minute... the line DECLARE FUNCTION anykeypressed (byval checkjoystick...
I don't know. I am seeing this in Vorpal florist which does not use an on-keypress...
Arrow keys broken for gamepads on Android port
How is it possible for Fat Frog to be post-plotscripting but have garbage in the...
Okay. so I have two copies of fat_frog.rpg I have the "demo" version, which has gen(genVersion)...
The raw data from the .map lump in fat_frog.rpg looks like this: 0 [0, 0, 28, 0,...
I found another copy of fat_frog.rpg here: http://www.froggyville.com/games/fatfrog.zip...
It is worth mentioning that the copy of fat_frog.rpg from the CastleParadox gamelist...
It appears that this same thing happens on maps 5,6,7,8,9 Maps 0-4 seem fine, and...
The error seems to be occuring on Map 8 "Gib Farm" Looking that that map in the editor,...
fat_frog.rpg fails with numerous script errors
Slice layering problem in "Karate Fight"
Script errors "wait for slice: slice is already deleted" in Karate Fight
Bob the Hamster VGA crashes in Dosbox 0.74 (worked fine in 0.73 and other versions)
Master palette export produces a semi-broken BMP file
New information! I was googling around for similar bugs affecting other SDL 1.2 based...
A merge from upstream sounds good... but it also sounds painfully arduous. For a...
String entry (hero renaming) does not work on recent Android updates
This has been driving me crazy today. Happening very frequently, and often with no...
Ubuntu 14.04
I did discover that this does not appear to be window-manager-specific, nor desktop-environment-specific,...
I saw this bug happen again today with no external program spawning, and no focus...
I didn't understand this comment though: "... (the above part is where I had killed...
I was able to reproduce the bug today while running with --io-debug This happened...
A minute ago it happened again, but this time I had not run any external programs,...
Random keyboard freeze sometimes with key stuck, more likely after spawning an external program
About 15 days ago, I re-enabled SDL_EnableUNICODE and then I disabled my "Compose"...
Huh. Looks like Sourceforge's attachment handler breaks animating gifs. Here is a...
rectangle border color anomaly with ./autotest.py -g testgame/autotest.rpg
After 4 days of testing with SDL_EnableUNICODE disabled, I had not seen a single...
Oh, my! A tiny bit more evidence! While testing today with my SDL_EnableUNICODE disabled...
So yesterday I went googling around to see if I could find any problems similar to...
Well... I don't know. I said overlapping because my window sizes are such that launching...
I noticed something very strange today, which might be related to this bug. If I...
I was not successful in reproducing the bug again today under strace, but I did observe...
Actually, comparing that strace output to the output when I am just sitting on the...
Random keyboard freeze after spawning an external program
Map editor resizing no longer works on Windows
"Test Game" not working on some Windows computers but not others
This was fixed a while back, closing the bug
Virtual gamepad buttons sometimes get stuck after a touch textbox
I was able to fix this in sdl-android using this commit: https://github.com/bob-the-hamster/commandergenius/commit/21dd5cb8b345dff773040f17b09938810bd506a5...
Actually, after more testing, I no longer think this has anything to do with scripted...
Virtual gamepad buttons sometimes get stuck after a touch textbox
Actually, I was not planning on moving over all the old bugzilla bugs, I was just...
Thanks, Chris! I tried your option 2 suggestion, and it worked great. Very nice workaround....
Need a way to skip a block of ticket numbers (for example, to start at ticket 2000 instead of at ticket 1)
Option to exclude the full ticket description from ticket change/comment e-mails