Hi, My task is to generate reduced polygon count (collision) models of 3D models, starting with thousands of polygons with valid normals and ending with a few hundred, perhaps. My approach is to perform the following steps: Filter "Convex Hull" (reorient = True) Filter "Quadric Edge Collapse Decimation" (i.e. decimate polygon count) Filter "Re-Orient all faces coherentely" Filter "Recompute Vertex Normals" Filter "Normalize Vertex Normals" Filter "Normalize FaceNormals" After this process, which...
Added debugging to some methods
Improved debugging in wdIgor
Couple of bug fixes
Hi I have built the caer-bin according to the docs at: http://inilabs.com/support/software/caer/...
Hi Federico Thanks for the prompt reply, and you are welcome for the feedback. 1)...
Hi Couple of problems with cAER-trunk, perhaps? 1) Following the instructions at...
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