Collision Detection
Collision Detection
Collision Detection
Collision Detection
Collision Detection
Kernel
Technical description
Kernel
Hi, Sorry for answering a bit late. Thanks for your comments. About the Syndicate plus file, there is a post from Markus Törnqvist with the work to do to manage those files. I need to work on it. For the ability to see through building is an old improvement that has already been listed but not prioritized yet. For the AI, yes it's still the big enhancement that I wanted to address. For the sound, it's not my area of expertise. I was happy to find the libAdl library to manage it. So not sure I can...
Hi, Sorry for answering a bit late. Thanks for your comments. About the Syndicate plus file, there is a post from Markus Törnqvist with the work to do to manage those files. I need to work on it. For the ability to see through building is an old improvement that has already been listed but not prioritized yet. For the AI, yes it's still the big enhancement that I wanted to address. For the sound, it's not my area of expertise. I was happy to find the libAdl library to manage it. So not sure I can...
Hi, I saw the reply from uilianries to the post you opened in conan github. Did you try his recommandations on your side? Do they fix your problem?
Call new methode
Refactor getWalkable for readability
add documentation
Rename x, y and z to Tx Ty Tz when it's tiles
Fix compilation problems
Scroll limits is now manage in Map
Remove deprecated methods
Scrolling methods are now in MapRenderer
New test case for Map
New features in Editor
Move display origin managment in EditorMapRenderer
Deprecate unused methods in Mission
Navigate the tiles in editor
Refactoring for clarity
Refactoring of map loading for better unit testing
Editor draw tiles up to max level
Renamed maprenderer files for editor
Display tile and target info on screen
Select a tile to display in editor
Mission Editpor can now point to objects
Added scroll functions in mission editor
Add new missioneditor menu in editor
Kernel
Map and Coordinates
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Kernel
Kernel
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Map and tiles
Kernel
Kernel
Project Guidelines and Rules
Game Design
Game
Kernel
Game
Technical description
Engine
Technical description
Engine
Technical description
Engine
Technical description
Make car stops before other cars or peds crossing roads
Change release info in freesynd.cpp
Change weight of weapon for better playability
Fixed compilation error in release mode
CMake Warning (dev) at /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
Flickering when transition between menus
Mission 1 : target doesn't go straight to car
Fixed
Fixed bug 64 : use WalkAction instean of WalkToDir
Change logging messages with audio
Fixed a bug on playing end of mission song
Music volume controls don't work
Fixed bug 71 on signal
Radar signal does not display on minimap
Radar signal does not display on minimap
Use utfcpp lib as a conan dependency
Lib updated
Use latest release of libADLMidi 1.6.1
Fixed some compilation errors for windows
Fixed unit tests
Use latest release of libADLMidi 1.6.1
Use utfcpp lib as a conan dependency
Use of version 1.6.1 of libAdlMidi
Utfcpp dependency is managed in conan
Remove newSpeed from initMovementToDest
Use maxSpeed in Pedinstance
Use maxSpeed in GenericCar
Fixed bug on train animation display