So far its been working just fine for me in 1.13 :)
Hey Doug, According to the NVidia graphics setup window whatshecallit it's supposed...
Hey All, I'm trying my hand at stereo scopic rendering. I've got it working both...
Alright guys, I solved my own issue after doing a bit of googling and I was already...
Hey All, Not sure where to start looking with this one. My little sample application...
Hmmm one extra thing I do that is in the samples is that you need to call glfwMakeContextCurrent...
Hmm, indeed manual pages here: https://www.opengl.org/sdk/docs/man/html/glCreateShader.xhtml...
Kengo, are you sure returning 0 is a problem? Many OpenGL objects start counting...
Hi yj1214, That last example does matter, while defining the pointer as in your first...
Just in case anyone is interested, I've slowly been chipping away at this and took...
Hi Ankit, If I'm not mistaken the depth buffer itself is created by default unless...
Hey Fabio, Nothing dirty about it, basically you're doing nothing different then...
Yes exactly, there is no real difference between the two, Mac OS X simply requires...
Yes exactly, there is no real difference between the two, Mac OS X simply requires...
Hi All, Over the past few weeks I've slowly been writing up a tutorial as I'm building...
Hi Nigel, Indeed the goal is to create a universal binary as most of my other source...
I'm not sure if you are supposed to call glfwInit multiple times?
Sorry got the priority wrong, somehow the stuff I changed in the headings got reset....
Compiling on Mac OS X
David, It would definitely be a fun project to do as a tutorial but you have to realise...
Hey David, Such a sample would be thousands of lines of code. Where do you start...
Sorry for the late reply, been busy on playing with this thing but haven't checked...
Hi All, I'm not sure if this changed when I upgraded to Yosemite or not. I've found...
I'm using GLEW, turns out all it needed was an extra switch.. glewExperimental=t...
Hi all, Sorry if this has been dealt with before but I couldn't find any helpful...