-- Recheck version --
optimize: SimpleJSON BackingData struct to union (udata)
add: random rdrand instruction
add: 3rdParty depends for Windows (MSVC)
add: 3rdParty depends for Windows (MSVC)
fix: some bugs
Fix: Changes
Add: Conv screen to viewport
Add: Conv screen to vieport
Fix errors
Fix code
Apply new changes
fix: GUI Layer
BUG: Fix
Add: Collision (Object Physics collision)
Add: Use Pull SDL_Mem (Macros USE_SDL_MEM)
Fix: include <algorithm> require new GCC14
Add: RoninSettings -> Select Render Texture Scale Quality
Fix: include <algorithm> require new GCC14
Add: RoninSettings -> Select Render Texture Scale Quality
Fix: operator comparision set to epsilon
Fix: Slerp Function
Add: Add Get Colors (List)
Fix: Rotate fix!!!
Fix: Audio channel focus 2nd use
Path: fix scale to default
Apply first checking
Fix some bugs
Fix: Audio sources
Fix: Audio channel reserve (Optimize I/O)
Fix: render_cache
Require downgrade linux version
Fix new features
Fix input system
Fix: internal_drawline -> fixes at scale
Add: RoninSettings -> Select Render Texture Scale Quality
Fix state: Transform::LookAt/Lerp at clockwise
Change TimeEngine -> Time
clang-format-apply
Fix some bug's
Optimization code/struct/file/member
Update: Color component, append new feature.
Update: font graphics
replace: libjsoncpp -> SimpleJSON (easy json)
add: RoninCursor - for set cursor on runtime games
Fix
Move: Player -> MoveController2D
Fix: render_cache_extent
Add: new event for resource_converter
Change: Gizmos -> RenderUtility
Add: Add render cache (texture optimize)
Add: resource key for "Atlas"
Fix: Minor changes
Fix minor bugs
Add: ShowSplashScreen
Add: Render Order (Z Order)
Add: GetKeyName
Fix: ParticleSystem layer fix to any childs
Fix: Some bugs
Fix: Minor changes
Add ronin-engine logo
Adaptive: Particle System integrate
Small changes
Add: Plan (todo) Resolution::GetMin/Max from owner display
Add: Particle Systems
Minor optimize
Fix: Internal API for GUI
Fix: UI Resource init
Fix: Inner to UI::CheckBox
Fix: Checkbox ui and optimize
Fix: Font texture for the font-arealike-highlight
Update Font/Font Hi
Applying new changes (checkbox ui creation state)
Fix: Slider UI (do not select after mouse down)
Fix: GPU/CPU fix for render select
Fix: GPU/CPU fix for render select
Fix: GPU/CPU fix for render select
Stabilize Resources, optimized onwer interaction
Fix: UI Method - internal functions
Add: Backclear of Backcolor for the Camera
Fix: World::* object check is not loaded (Throw exception)
Fix: Main Header -> Get CPU Count
fix minors
Fix: AddComponent() - if constexpr for the compile instance
Fix: AddComponent() - if constexpr for the compile instance
ronin_simulation -> sim
Fix: Primitive class
Fix: Script compute
Fix: ronin_rc for Windows
Fix: ronin_rc for Windows
Fix: Script compute
Fix: Script compute
Fix: Script compute
Add: RC file for windows
Add: Fixed owner changes
Fixing duration
Add: Documentation for AudioSource.
Changed: Debug label for window
Add: World::ShowCursor - for visible state cursor
Add: Events on destroy for GameObject and Component type