EngineConfigWindow: Error on select Command or Directory
Can you explain this in more detail? Every gamelist should close by click on the the icon on the left side or by select "close" from popup menu.
Bulski, Krzysztof had FIDE-ID 1121499 and is not listed at FIDE Player Database anymore. Iwulski, Krzysztof has FIDE-ID 41816846 and is listed with Birthday 2012 at FIDE Player Database They appear to be two different players. Do you use the complete player rating data from ratings202507.zip.?
Bulski, Krzysztof had FIDE-ID 1121499 and is not listed at FIDE Player Database anymore. Iwulski, Krzysztof has FIDE-ID 41816846 and is listed with Birthday 2012 at FIDE Player Database They appear to be two different players.
Hi Shumkar, you can find the menu in docked mode by clicking the small menu button beside "Notation". Then use submenu "Display".
The code for lichess markers are not merged to scid. https://github.com/benini/scid/pull/207 But a converter script is merged. So you can convert exported scid-markers in pgn-file to lichess-markers https://github.com/benini/scid/pull/209
I create a pull request Option lichess format
Oh sorry, i misunderstand this. You can find the color palette in the menu of the main board (menu-button left under the main board). Click on "Select Marker". This opens a window with the color palette and markers. The advantage: you can make graphical comments without the comment editor.
This is not a bug. The colors in pgn-windows are only use in this window. The comment editor does not use this colors. The comment editor uses the text color of the theme.
Hi Steve, the game menu has the options "Save: Replace game..." and "Save: Add New Game..". Both use a dialog to edit all attributes of a game. What should your request do different than these dialog?
Hi Frank, I upload a pull request for this feature. You can easily add this two lines in your board.tcl file. Meanwhile Chessbase also uses "LR" for light red. I don't think SCID should implement this.
Hello Travis, it exists no explicit "Resign" or "offer Draw" Button. Look at "Playing... Stop" below the board. Click on "Stop". This stops a tactical or serious game. The result of the game can be set when you save the game.
other implementation: show the result in the player bar. see https://github.com/benini/scid/pull/202
possible implementation see https://github.com/benini/scid/pull/200
possible implementation see https://github.com/benini/scid/pull/200
possible implementation see https://github.com/benini/scid/pull/201
This bug occurs when closing and opening any window opened at startup. It is introduced by commit b1058c
This bug occurs when closing and opening any window opened at startup. It is introduced by commit b1058c
Identify moves in pgn-window which have markers
Short sound move announcement
root cause is line #362 "set ::docking::layout_list(auto) ..." Delete this line and scid will start. This line has wrong parameters because of 1. + 2.. Something goes wrong with the windows management and this was saved in options.dat.
You can use the comment editor and insert the color coding manually as a comment: Arrow(s): [%cal Bc2d7] draw a blue arrow from c2 to d7 [%cal Gd2d4,Re1g1] draws an green arrow from d2 to d4 and an red arrow from e1 to g1 Mark Square/s): [%csl Yh8] marks the square h8 yellow [%csl Ra3,Ga4] marks the square a3 red and square a4 green Colors: B: blue G: green R: red, Y: yellow; Chessbase supports also O: orange, C: cyan
Fold/unfold variations in pgn window
Hi Bahman, you have to change also the code (3times in this file) sc_base open $fname to sc_base open SCID5 "$name" The code must be fixed, actuell it can only open SCID4 databases.
Hi Roy, the text field has has a fixed high, so it depends from font size how much lines could displayed. Use the Arrows from the Scrollbar on the right to scroll through the comment.
Hi Roy, the attached video shows how to arrange windows in docking mode. Use drag/drop for moving window, use right mouse click for popup-menu (s. video). An undocked window can be docked with shortcut F9
Hi Roy, the maximum size of the chessboard depends on the available size of the piece set. For high screen resolutions, use piece sets that provide correspondingly high resolutions. The Merida piece set should be suitable for this, as it provides sizes of 105, 110, 115, 130, 145, 170, 200. Unfortunately, there are currently no intermediate levels for 120, 125, 140, etc. This means that the board size is only changed when the next step is reached. For example, from 115 to 130. With a graphics program,...
Hi Bahman, there is a simple trick to start a engine multiple times: Go to the engine window: You can copy the current engine with the button in the upper right side (Tooltip: Create a copy of the current engine). Then a new engine entry is created, which is listed in the popup of the evaluation bar. Every entry (with a unique name) can have is own set of engine parameters.
Sorry, i did not read carefully. It is intentional that only the move evaluation is shown. If you want to show the position evaluation then you could do this: in file tcl\board.tcl change the line if { $::highlightLastMoveNag && [regexp {[!?]+} $nag nag] } { to if { $::highlightLastMoveNag && [regexp {[!?]+|[-+/=]+|[!?]+ [-+/=]+} $nag nag] } { this will show the position evaluation also. But be aware: It looks ugly when move and position are set, you get something like "?? -/+" and this does not...
Hi Tommaso, this feature is implemented: Preferences -> Moves -> Show evaluation symbols
Hello Laurent, j'ai apporté une petite modification pour insérer une variante : Veuillez remplacer le fichier joint dans votre dossier SCID : chemin d'installation/tcl/windows/pgn.tcl puis redémarrer SCID. Dans la fenêtre PGN, tu peux maintenant copier une variante : sélectionne la variante avec la souris (sans les parenthèses rondes !) et copie-la dans le presse-papiers avec ctrl-c. Ensuite, charge une autre partie ou va dans une autre instance SCID à la position où la variante doit être insérée....
Malheureusement, il n'est pas possible de le faire directement. Cela est dû au fait que SCID ne peut traiter qu'une seule partie active à la fois. une idée: La fonction "Fusionner la partie comme variante" permet d'y parvenir par des moyens détournés. Dans le fichier, les étapes sont sauvegardées sous forme de parties : Condition : 2 parties: une sans variante, une avec la variante à copier sont disponibles et les deux parties commencent dans la position de base ! 1. élever la variante au rang de...
Sure you can use my light theme: https://github.com/ukscid/ttk-themes-scid/releases/download/V1.0/ScidLightTheme_V1.0.zip Preview: https://github.com/ukscid/ttk-themes-scid/blob/master/tclthemes/readme.md (scroll down to see preview)
Je n'ai pas testé si les thèmes fonctionnaient avec Flatpak. Il est possible que l'accès au répertoire correspondant manque ici aussi. Veuillez vérifier si l'accès fonctionne lorsque les thèmes sont enregistrés dans un sous-répertoire de l'installation Flatpak. I have not tested whether the themes work with Flatpak. Possibly the access to the corresponding directory is missing. Please check whether the access works if the themes are saved in a subfolder of the Flatpak installation.
Chaque flatpak est d'abord un bac à sable cloisonné. Pour avoir accès à des ressources supplémentaires, il est nécessaire d'obtenir une autorisation correspondante. Regarde sur Internet comment la validation doit être faite pour cela.
Hi Laurent, Il existe les fonctions "Fusionner la partie comme variante" et "Fusionner la partie dans une autre base" (dans la fenêtre de liste de parties, bouton droit de la souris). On pourrait éventuellement faire cela avec cette fonction. Cela ne fonctionnera probablement que si la variante est réunie sous forme de déroulement de partie. There is the function “Merge game” and “Merge game in "(another database) (right mouse button in the Game List Window). Maybe you could use this. This will probably...
Peux-tu décrire ton souhait de manière plus précise ? En raison de la conception technique de SCID, un seul lot peut être en cours de modification à la fois. Il n'est donc pas possible que deux ou plusieurs parties soient ouvertes en même temps pour être modifiées / écrites. Via le navigateur de parties (bouton droit de la souris dans la fenêtre Game list), il est possible d'afficher plusieurs parties en même temps, mais pas de les modifier. Seule la variante principale est également affichée. Tu...
Bonjour Laurent, can you test please this themes https://github.com/ukscid/ttk-themes-scid Download https://github.com/ukscid/ttk-themes-scid/releases/download/V1.0/ScidDarkTheme_V1.0.zip Installation Extract the zip file in any directory. In Scid 5.0.2 Choose: Menu -> Options -> Resources -> Theme(s) File : select pkgIndex.tcl from this directory Menu -> Options -> Theme : select one theme of the themes Pouvez-vous tester ce thème s'il vous plaît ? https://github.com/ukscid/ttk-themes-scid Télécharger...
This features is implemented with https://sourceforge.net/p/scid/code/ci/e59fd3790505ccf4287f76e0babc7ee38edb829f/
external Tablebases
Indicator for end of game at the main board
Diagram in pgn-window
Graphic for outer labels on chessboard
Use this work around: insert full filename like "mydatabase.si4" AND select the file type "Scid4 Database (*.si4)"
Hi Daniele, i understand your argument and i think you are right: The images should be copied to the place where the html-file is stored. If someone wants to customize the images, he can do this at the source in SCID.
Hi Daniele, this is a known behavior. The storage location of the html-file can be freely selected, the default value is also dependent on how SCID is started. You would therefore have to create the subdirectory "bitmaps" wherever the html-file is saved. In this directory you can use the graphics from bitmaps, bitmaps2 or your own graphics. I don't think it is suitable if the "bitmaps" directory is always copied there automatically. This may overwrite your own graphics stored in "bitmaps". From my...
Hi Daniele, the "Analysis Engine" is the "old" engine window. All other engine windows are the "new" engine window. You are right, the analysis function has not disappeared, it is in the old engine window. This function is not yet implemented in the new engine window. As long as this is not yet implemented there, the old engine window will be available.
You can use SCID V.4.5.2. This version has the opportunity to sort the database: File -> Maintenance -> Sort Database https://sourceforge.net/projects/scid/files/Scid/Scid%204.5/Scid-4.5.2.zip/download
Hi Jonathan, there is no sort order for the export of games in pgn format. The games are written in the order of the game number in the database. The sort in the game list window does not sort the database, it sorts the displayed table. What is your use case to have the games sorted in a pgn-file?
Hi Frank, do you have the patch https://sourceforge.net/p/scid/code/ci/c1c3cac2e5b1e0dd11e4bf343d98ea1ccf88bd9b/ installed? This is the bugfix for https://sourceforge.net/p/scid/bugs/214/ This patch works perfectly on my installation. Without this patch i get the same error message.
Here advertising for the evaluation bar: short video tutorial with english and german sound track ;-) To set this option in the moves menu section is a good idea.
Hi Daniele, Hide evaluation arrow: Left-Click on the evaluation bar: there is a popup menu. You can turn on/off the arrow with the "best move arrow" menu entry. This menu has this additional functions: - Selection of the engine that should display the best move (all engines above the first separator) - Hide: Hide evaluation bar; turn on again with the menu under the main board - Start a new engine window Multiple Arrows: If several engines are running and multiple lines are to be displayed, it can...
Hi Peter, I can confirm the behavior. However, I suspect a display problem and not a faulty list: If the gamelist window has a certain size, then the last line is no longer displayed (although it is contained in the window/list). The last line/game is also not shown when the scrollbar is pressed or the arrow key is used to scroll. To make sure that it is a display problem, please try the following: slightly enlarge the gamelist window after sorting and see if the line (game) is then displayed ag...
Hi Denis, the sidebar shows the material difference not the captured pieces. In your position white is a bishop up and black is a pawn up. Example: If on both sides all pawns are captured then the sidebar show nothing, because the difference is null. If the sidebar would show the captured pieces then the sidebar had to show 8 black and 8 white pawns.
This three buttons are shown only for the first engine. But it should only exist one analysis engine. Try this: Option A: close all engine windows. Save your layout and exit SCID. Then start Scid and open AnalysisWindow and save layout. Option B: Change your "option.dat" file: Search for all ".fdockanalysisWin2" (or 3 or 4) and replace with .fdockanalysisWin1
Open Tools -> Analysis Engine... Click Button "Finish Game" (last button on the left side at bottom of analysis window) This maybe is the feature you request.
Hi zugzuang, here the file for Daniil Dubov. You can look at this file with every text editor. The data in the file is a base64 encoded png-file (Picture). png-file can be converted at https://onlinepngtools.com/convert-png-to-base64 or other tools. It seems like a good idea to have a small script that comes with scid to convert images to spi format.
Long story short: Option A: Use a spellcheckfile. Scid handles picture names according the spellcheck rules. You can use https://sourceforge.net/projects/scid/files/Player%20Data/ratings202309.zip/download Option B: Add a additional file in the photos directory like "Dubov.spf" with the picture of Daniil. All .spf-file will be read at start of scid. Long story: Unfortunately, the problem is due to the principle: The only attribute there is the player name. The image file is synchronized with the...
Is your board flipped? Black at bottom? In this case, i can reproduce this bug
Showing the annotation on the arrow may be difficult to read. What is about same start or end square for the first move of different variations, or long move/arrows? Here is a small solution for the variation window: Replace the proc getNextMoves in file tcl/main.tcl with this: proc getNextMoves { {num 4} } { set tmp "" set count 0 while { [sc_game info nextMove] != "" } { if { $count < $num } { append tmp " [sc_game info nextMove]" } sc_move forward incr count } set nag [sc_pos getNags] if { $nag...
Hi Jason, i will make a patch. Meanwhile you can use the "..."-Button to select the directory.
Hi Dejan, the status bar in tree window "flickers" because the database name is replaced by a progress bar during search in the database when the board position changes. If the database is small then the search is fast and the blue progress bar is not shown, but this looks like a flicker of the status bar.
I checked the patch. It work for the tclsh, but it fails on new installations of SCID: SCID does preload the themes, so they are not "needed". If no theme of the packages is used then no themes are loaded and no theme is available in the theme menu. The patch only works when the theme is stored in option.dat and used on start of SCID.
Hi Shirl, can you give me some more information: can you test please if "D:/Users/shirha/Downloads/scid_4.7.2/bin/books" works? Do you enter the path manually or do you select the path with the "..."-Button? Can you post the line which begins with "set scidBooksDir ..." from your file "options.dat". You find this file in the config directory
Thank you Bogdan. I'll check this
Hi purefan, Scid is actually not designed for dark themes. Some dialogs uses fixed colors for background and/or fonts and ignore theme colors. Here an other darktheme based on the scidthemes. The screenshot is based on a modified version of scid, which adapt the colors of the most windows to a dark theme.
Scid ignores options starting with "UCI" . There are only 2 options which are handled by scid: UCI_Elo (but not UCI_ELO, which is the option name in McBrain!) and UCI_LimitStrength, this is translated to "Limit ELO strength" in the config dialog If you want to show more options starting with UCI here a quick workaround: add the option names in file tcl/tools/uci.tcl change the line set optionToKeep { UCI_LimitStrength UCI_Elo UCI_ShredderbasesPath } to set optionToKeep { UCI_LimitStrength UCI_Elo...
You mention libtk-img, so i assume you have installed tcl/tk 8.5. This does not support png out of the box. I suggest to install tcl/tk 8.6
Country flags in Player Info
Consistent use of ttk::widget
Customizable menu colors
my opinion about serious game may be to hard. Switching sides should switch the time (and time controls also). It make no sense to have a setup white: 10m+12s and black(engine):1min+1sec and then the player has the short time control of the engine after the switch.
The actual behavior is strange. My opinion: Flippin the board on a serious game should do display upside down but nothing else. In a serious game should the time and the right to move not switch! Training Game: The clocks are not flipped in a training game. I think flipping the sides should also flip the clock. This should be fixed.
you have to install the packages tcl-dev and tk-dev from your linux distribution apt-get install tcl-dev tk-dev ./configure
add a $ before ::curr_db, now the new bookmark is set index f30eb8a..6b53734 100644 --- a/tcl/file/bookmark.tcl +++ b/tcl/file/bookmark.tcl @@ -156,7 +156,7 @@ proc ::bookmarks::New {type} { append text "[sc_game info year]" set list [list "g" $text] sc_game pgn - lappend list [sc_base filename ::curr_db] [sc_game number] [sc_pos pgnOffset] + lappend list [sc_base filename $::curr_db] [sc_game number] [sc_pos pgnOffset] lappend list [sc_game info white] [sc_game info black] lappend list [sc_game...