SETUP.BAT doesn't check for minuscule 'z' drive
I added "-lglut -lplibjs" on line 2240 of the configure script. It compiled and it runs, but there is no sound or music when I play. The cursor does not hide, I don't know if that's intended.
I have the same problem on Debian 9. Linux debian 4.9.0-3-amd64 #1 SMP Debian 4.9.30-2 (2017-06-12) x86_64 GNU/Linux sudo lshw -class processor *-cpu description: CPU product: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz serial: To Be Filled By O.E.M. slot: CPU Socket - U3E1 size: 1314MHz capacity: 3200MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce...
SSG frame is not fixed
Mocha Doom on Sourceforge is dead. If you would like this feature to be merged inside...
Recent Mocha Doom development
Release the source code
Wall running not fixed (-complevel 17)
I don't understand your example very well, but I am opening files using the command...
I don't understand your example very well, but I am opening files using the command...
This is The Ultimate Doom https://1drv.ms/u/s!Av4kWbjAmT-egh-i5zlMSdFVb-nO If I change...
Can't open LHA self-extracting archives
Remove the unknown things that are put onto the map when "limit removing" is selected
The latest version. I had to go back to 4.28 to have this feature back. I don't want...
The latest version. I had to go back to 4.28 to have this feature back. I don't want...
The DoomWiki was wrong and has been fixed. Close this bug report.
"Outdoors = always " generates a pretty normal map
Monster suicide is emulated in Doom v1.2
Sure the user should be able to resize the window to see longer lines, but why not...
When the menu opens, clear is right under the mouse cursor
Brightness can be -0
Compression window can be resized to absurd sizes
A paragraph in the GPL license says that the author of the program is not liable...
I fixed the bug: https://github.com/AXDOOMER/mochadoom/commit/6889593581d9f81ed1cfa5006fb2b65315be565e...
After the Intermission screen... at w.WadLoader.GetNumForName(WadLoader.java:603)...
Crash after intermission screen between map20 (gotcha) and map21 (nirvana)
Location on the map.
Player can see through walls
Game settings are not saved to cfg file
Floor rendering is worse in high-detail mode than it is in low-detail
Player keeps moving forward after the automap is turned off