update CircuitAI
update Circuit
silence warning
Don't distribute libIrrXML.a
[AI] Read enemy weapons in los (#480)
add. 7f2b82ae116fb0256d4f95e32e115871681d5856 (#482)
LOAM: early bailout for visibility calculations on no change, reduce for_mt overhead
Increase max size of loaded strings.
ROAM cleanup
Split ROAM timers
Remove no longer used tripools that threaded tesselation used
-
-
Exit to menu if save failed
fix SDL includes
fix MSVC x64 sizes includes and pools
add assembly solution for MSVC x64
add stub for SDL_GL_SetSwapInterval(int
fix DataDirLocater on MSVC
++pr-downloader
Cmake fixes for MSVC
fix VS 32 bit build
Tick new threads on the stack since adding them to the engine might realloc
include openal
update CircuitAI
update CircuitAI
Optimise TimeProfiler
Unbitrot MSVC build on develop
fix tests
Configurable drag selection and area command leeway v3 (#432)
clang+mingw
minor AI refactor
Allow spawning of any CEG from any LUS:
Lua Serialization now saves ZK without crashing
SFX.ABSOLUTE => SFX.GLOBAL, fix changelog
Handle lightuserdata in lua save/load
Lua serialization work
add. 01936433215676150b72cce35101cbbb3aa6bf15
serialize coroutines correctly
minor
Update CircuitAI {1.0.4}
update pr-downloader
Fix/finish lua save
fix tests
Fix #6152
Allow reloading of unsynced luarules/gaia
Load lua
Use c++ and not lua to store which tables were checked in LowerKeys
Implement pair handling in creg
Fix creg lua save/load
fix return value
give up save compression size for more speed
Fix shield creg
add. 3f31183
minor
fix clang build
add hashStringLower for case insensitive compile time hash
Fix a save/load crash
Fix builder loading
Fix build
fix d882c76357fc14e51a26868324b232a255061a9e
Fix (and don't leak) ColorMap (de)serialization
update circuitAI
update CircuitAI
stop warning spam on win32
fix build
fix a broken if and some other warnings
Add `GetUnitCurrentCommand` lua callout (#437)
convert GetUnitCurrentCommand to 1-based
Fix assertion
add. 693db616b14a8b69eae6125502196357003ec07d (#439)
murder a bunch of glLineWidth > 1.0f in aGui
Fix #1382, draw calls see too much under ceasefire (#438)
don't initialize LuaUI and unsynced Lua{Rules,Gaia} twice when loading
delay save creation to between frames so it can be called safely from lua etc.
Fix message
-
remove extension check
GetUnitLosState(x, AllAccessTeam) returns all bits (#441)
Add WideLineAdapter and start migration
--warning
Finish migrating guiHandler to WideLineAdapter
Finish migration to WideLineAdapter and remove glLineWidth
Enlarge WideLineAdapter buffer if necessary
Actually fix #6201
Fix #6207
`GetUnit{Armored,IsActive}`: allow enemies in los (#456)
Add ludicrous amount of logging to CCommandDescriptionCache::GetPtr
Fix assert
Add `GetCurrentCamera`, tableless `GetCameraState` (#454)
Fix #6218
micro-optimize Get*RulesParam (#443)
Fix #6219
Fix circling at the start of paths by removing the facePoint check for waypoint skipping.
update Circuit
Fix #5789
++include
Fix +inf float
Fix #5791
fix returns