Activity for Eshed

  • Eshed Eshed committed [a4db08]

    update CircuitAI

  • Eshed Eshed committed [58dcbf]

    update Circuit

  • Eshed Eshed committed [6d466c]

    silence warning

  • Eshed Eshed committed [acae85]

    Don't distribute libIrrXML.a

  • Eshed Eshed committed [1ad7ac]

    [AI] Read enemy weapons in los (#480)

  • Eshed Eshed committed [afede8]

    add. 7f2b82ae116fb0256d4f95e32e115871681d5856 (#482)

  • Eshed Eshed committed [32ba4c]

    LOAM: early bailout for visibility calculations on no change, reduce for_mt overhead

  • Eshed Eshed committed [3d780d]

    Increase max size of loaded strings.

  • Eshed Eshed committed [61c890]

    ROAM cleanup

  • Eshed Eshed committed [e54372]

    Split ROAM timers

  • Eshed Eshed committed [27bf40]

    Remove no longer used tripools that threaded tesselation used

  • Eshed Eshed committed [c0997e]

    -

  • Eshed Eshed committed [fa3001]

    -

  • Eshed Eshed committed [29529e]

    Exit to menu if save failed

  • Eshed Eshed committed [77b49e]

    fix SDL includes

  • Eshed Eshed committed [881c21]

    fix MSVC x64 sizes includes and pools

  • Eshed Eshed committed [7390d5]

    add assembly solution for MSVC x64

  • Eshed Eshed committed [20223b]

    add stub for SDL_GL_SetSwapInterval(int

  • Eshed Eshed committed [24fadc]

    fix DataDirLocater on MSVC

  • Eshed Eshed committed [67302b]

    ++pr-downloader

  • Eshed Eshed committed [461b1e]

    Cmake fixes for MSVC

  • Eshed Eshed committed [037db8]

    fix VS 32 bit build

  • Eshed Eshed committed [7cb3ee]

    Tick new threads on the stack since adding them to the engine might realloc

  • Eshed Eshed committed [4a0bdb]

    include openal

  • Eshed Eshed committed [335fc5]

    update CircuitAI

  • Eshed Eshed committed [9fd14b]

    update CircuitAI

  • Eshed Eshed committed [857276]

    Optimise TimeProfiler

  • Eshed Eshed committed [85cc78]

    Unbitrot MSVC build on develop

  • Eshed Eshed committed [6baa39]

    fix tests

  • Eshed Eshed committed [46a911]

    Configurable drag selection and area command leeway v3 (#432)

  • Eshed Eshed committed [cf4c80]

    clang+mingw

  • Eshed Eshed committed [1d6192]

    minor AI refactor

  • Eshed Eshed committed [019364]

    Allow spawning of any CEG from any LUS:

  • Eshed Eshed committed [5ac1bd]

    Lua Serialization now saves ZK without crashing

  • Eshed Eshed committed [4ed5dd]

    SFX.ABSOLUTE => SFX.GLOBAL, fix changelog

  • Eshed Eshed committed [5b93a6]

    Handle lightuserdata in lua save/load

  • Eshed Eshed committed [dff98c]

    Lua serialization work

  • Eshed Eshed committed [1fcc3d]

    add. 01936433215676150b72cce35101cbbb3aa6bf15

  • Eshed Eshed committed [a967f0]

    serialize coroutines correctly

  • Eshed Eshed committed [b523ba]

    minor

  • Eshed Eshed committed [d93674]

    Update CircuitAI {1.0.4}

  • Eshed Eshed committed [5d6f6d]

    update pr-downloader

  • Eshed Eshed committed [9d3aa7]

    Fix/finish lua save

  • Eshed Eshed committed [3e92d5]

    fix tests

  • Eshed Eshed committed [07b8f0]

    Fix #6152

  • Eshed Eshed committed [b5a4fc]

    Allow reloading of unsynced luarules/gaia

  • Eshed Eshed committed [b8b458]

    Load lua

  • Eshed Eshed committed [fac237]

    Use c++ and not lua to store which tables were checked in LowerKeys

  • Eshed Eshed committed [f78d60]

    Implement pair handling in creg

  • Eshed Eshed committed [f6d1da]

    Fix creg lua save/load

  • Eshed Eshed committed [d451f7]

    fix return value

  • Eshed Eshed committed [75ddce]

    give up save compression size for more speed

  • Eshed Eshed committed [3f3118]

    Fix shield creg

  • Eshed Eshed committed [f95bb2]

    add. 3f31183

  • Eshed Eshed committed [ac943d]

    minor

  • Eshed Eshed committed [c89490]

    fix clang build

  • Eshed Eshed committed [025550]

    add hashStringLower for case insensitive compile time hash

  • Eshed Eshed committed [d3ced6]

    Fix a save/load crash

  • Eshed Eshed committed [f579fe]

    Fix builder loading

  • Eshed Eshed committed [e1683e]

    Fix build

  • Eshed Eshed committed [b442a4]

    fix d882c76357fc14e51a26868324b232a255061a9e

  • Eshed Eshed committed [02e48b]

    Fix (and don't leak) ColorMap (de)serialization

  • Eshed Eshed committed [dba4b4]

    update circuitAI

  • Eshed Eshed committed [e843c6]

    update CircuitAI

  • Eshed Eshed committed [8ba94a]

    stop warning spam on win32

  • Eshed Eshed committed [2cd209]

    fix build

  • Eshed Eshed committed [6907eb]

    fix a broken if and some other warnings

  • Eshed Eshed committed [e81b3a]

    Add `GetUnitCurrentCommand` lua callout (#437)

  • Eshed Eshed committed [333d83]

    convert GetUnitCurrentCommand to 1-based

  • Eshed Eshed committed [b6228b]

    Fix assertion

  • Eshed Eshed committed [41ea16]

    add. 693db616b14a8b69eae6125502196357003ec07d (#439)

  • Eshed Eshed committed [b65032]

    murder a bunch of glLineWidth > 1.0f in aGui

  • Eshed Eshed committed [d33ecc]

    Fix #1382, draw calls see too much under ceasefire (#438)

  • Eshed Eshed committed [66754f]

    don't initialize LuaUI and unsynced Lua{Rules,Gaia} twice when loading

  • Eshed Eshed committed [41da8e]

    delay save creation to between frames so it can be called safely from lua etc.

  • Eshed Eshed committed [345317]

    Fix message

  • Eshed Eshed committed [41255f]

    -

  • Eshed Eshed committed [f36242]

    remove extension check

  • Eshed Eshed committed [bbc1fa]

    GetUnitLosState(x, AllAccessTeam) returns all bits (#441)

  • Eshed Eshed committed [807d6d]

    Add WideLineAdapter and start migration

  • Eshed Eshed committed [a7cc79]

    --warning

  • Eshed Eshed committed [160d34]

    Finish migrating guiHandler to WideLineAdapter

  • Eshed Eshed committed [233e73]

    Finish migration to WideLineAdapter and remove glLineWidth

  • Eshed Eshed committed [3442db]

    Enlarge WideLineAdapter buffer if necessary

  • Eshed Eshed committed [37f1d1]

    Actually fix #6201

  • Eshed Eshed committed [426521]

    Fix #6207

  • Eshed Eshed committed [da738e]

    `GetUnit{Armored,IsActive}`: allow enemies in los (#456)

  • Eshed Eshed committed [8f8821]

    Add ludicrous amount of logging to CCommandDescriptionCache::GetPtr

  • Eshed Eshed committed [da8774]

    Fix assert

  • Eshed Eshed committed [b0ebe8]

    Add `GetCurrentCamera`, tableless `GetCameraState` (#454)

  • Eshed Eshed committed [e58208]

    Fix #6218

  • Eshed Eshed committed [52b181]

    micro-optimize Get*RulesParam (#443)

  • Eshed Eshed committed [963018]

    Fix #6219

  • Eshed Eshed committed [9462ee]

    Fix circling at the start of paths by removing the facePoint check for waypoint skipping.

  • Eshed Eshed committed [963c8f]

    update Circuit

  • Eshed Eshed committed [f68d05]

    Fix #5789

  • Eshed Eshed committed [695d6f]

    ++include

  • Eshed Eshed committed [a3077a]

    Fix +inf float

  • Eshed Eshed committed [fdbdfe]

    Fix #5791

  • Eshed Eshed committed [b6a8eb]

    fix returns

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