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initial commit
initial commit
initial project
final project
finished structure without thread, creating usage example
hash added
object structure done
object structure done
Event delegation
wow, that escalated quickly
added object
final structure
refacto v2
cmake refacto ftw
non
the sun was rising and our boy was happy, finally he had completed his journey
but he found his way again, even though the road was still long
initial commit
final project
add basic shaders
real env
reset
sln reset
sln reset 2
sln up to date
opengl init
clean project
engine ready
real initial
added 2 adds + light core
added light core
changed project structure
new project
on a tout omg -_-''
final release
pas de build v2
pas de build lulu ! :p
Merge branch 'master' of ssh://git.code.sf.net/p/scratch-obj-viewer/code
the commit of the world
real things
3D with blinnphong
wtf
boo
c est pour toi ma lulu :)
a bas le dossier build!
changed to main porject structure
Project trunk
le texte fonctionne en HD fdp
Some freetype stuff
corrected scene
added SOIL for windows
42: textures, fbo, soil linux, ...
added scene core
corrected cmakelists for linux
Added folder tree for visual, lucky you are, windows users
Added freetype support for windows
Added freetype2 with unix support
startted text structure
startted text structure
finished basic button
corrected windows things
added base box rendering
Added some stuff
object compliant
Added directories structure
added unix support
test commit on unix
initial commit, test program
finished user input gestion
started user input gestion
implemented time loop (so we won't print every ...
finished Grid initialization
refactored code
started init