I see that RawInput is more precise input to capture mouse axis movements (and doesn't have any problems with the mouse cursor and screen boundaries); but unfortunately with this selected API the Mouse Lock Feature don't work, that is see very useful too. Is not possible to implement the Mouse Lock Feature through LLHock instead... even using RawInput to capture movements?
Hi Virtual! Time to time I try with some new features in this software masterpiece. I have trying to configure to change an internal joytick sensitivity dynamically (precision mode using a button). The option is there to use but doesn't seem to work. I've tested that if I configure sensitiviy previously in "IO Devices" settings it work as spectected but can't do the magic on runtime. Are implemented these functions?
Sorry for delay... no time for play. GREAT!!! Issue solved. Thank you!
The same config without enable/disable bind lines... You will see how fast the SHIFT STATE BUTTONS (80, 96, 112, 128) changes without problem comparing the previous config.
Hi Vritual! As you know (from previous bug reports) I'm working on complex mapping that implement shifted functions on the vjoy. My config has a normal mode + 3 shifted modes allowing to map the mouse movement in 4 pairs of axes (i.e. aircraft control, view control, trim control, etc..) and the real joystick and mouse buttons too. How this work Normal mode: Axes 1 Shifted A (Right click): Axes 2 Shifted B (Shift click): Axes 3 Shifted C ( Right click + Shift Click): Axes 4 Unfortunately these config...
GREAT!!! Sorry for the delay; not much time for my hobby. Appear to working right without hungs... The final configuration will be much more complex with several axis, and combining real joystick with mouse inputs. When I finish the migration and "improve" from 1.5x template I will write a review. Need some free time to my hobby (simulation) Regards!
Actually, original design was using calculators; but fails equally. The shifted functions are actually calculators states, only use translation to buttons to visualize these states for troubleshoting (or is needed to map some of these in the game). Last attempt was try to capture buttons changes instead; but only gain a little more stability or time before hung.
This examples hangs faster trying to disable non shifted binds con program start. Additionally can see that Program - Capture - On event dont apply bind off (firsts lines in config)