Fix CTD when viewing promotions in PlatyPedia
Fixed bug where player spawning improvement cou...
Fix bug where player spawning improvements do n...
Fix bug where trait effects were not shown in p...
Fix bug where player spawning improvements do n...
Traits should not be expanded by default on the...
Add limits to trait counters at the Trait and T...
Fixed trait counter modification bugs
Add ability to define promotion AND prereqs to ...
Alpha 5.5 Christmas Pipboy release
Fix bug where Trait pillaging modification text...
Fix improvement civic required spawning bug and...
Fix bug where trait counter was not always decr...
Fixed CTD bug when processing trait effects via...
Civ starting locations no longer select paradis...
Added latest updates from Lib including all pat...
Updated XML help generator to prevent overwriti...
Added java schema parser
Fixed 2 bugs in 'Play Now' starting screen
Civ traits now added to leader short trait text
Fixed bug in Dawn of Man screen where trait hov...
Fixed bug where Python screens were not closing
Fixed Improvement extra yields not working bug
Disabled units retreat to the closest city
Improves settler founding code to increase the ...
Fixed bug where value was not checked before use
Fixed CTD bug where unit ID was passed instead ...
Always preload XML
Fixed bug when reading stream
Tidying up BuildingInfo XML tags to use streaml...
Renamed tag for consistency
Fixed bugs causing Tech Chooser screen to fail ...
Tidying up CivicInfo & Handicap XML tags to use...
Tidying up XML tags to use streamlined syntax
Removed Civ Traits from goody huts
Ah, now I understand the comment, both of these can be done and shouldn't be that...
Both these happen already ... The 5 work rate promotions effectively decrease the...
Workers gain promotions
Unit Civic Prereqs
I have double checked the code and the places where experience is given to units...
Added DynamicTraits implementation
Fixed CTD bug when checking whether an improvem...
Added XML updates from Lib
Fixed CTD bug when checking Espionage cost
Added missing variable initialisers
XML updates from Lib
XML Updatewd from Lib
Allow removal of player units/cities/deals on t...
Fixed CTD bug when attacking fort
Added updated graphics
Fixed bugs with dynamic traits
Added debugging dialog to remove players units/...
Infinite Turn Hang
Added all tags apart from the bStateReligion as that should really stay with the...
Civic Tags For Traits
Fixed trait bug and added new trait tag
Added rest of civics tags to traits
Fixed bug where civic prereq building were enab...
Fixed issue where non-SM units could train SM
Added civic tags to traits
Added multiple civic tags to traits
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Updated files from Lib
Updated XML from Lib
Copied more some specialist based tags from civ...
Added XML updates from Lib
Promotion bug fix & trait updates
Workers gain promotions
Workers can gain promotions
Workers gain promotions
Functionality already implemented
Terrain/Feature Impassables for Units
Added XML Updates
Added XML updated from Lib
Added global define updates from K-Fallout
Made the DefaultUnit of UnitClassInfos mandator...
Added additional Super Forts AI to prevent fort...
Merged in PlatyPedia 3.1
Added example unit
Pedia 'Bugs'
The Projects issue was because the pedia does not handle there being none. I have...
Fixed a couple of issues in PlatyPedia:
Added xml updated from Lib
Fixed a CTD bug where presence of a units UNITC...
Fixed a bug where the civics screen was not ope...
Fixed CTD bug on game initialisation due to for...
Fixed missing condition where improvement spawn...
Smoke me a kipper, I'll be back for breakfast!
Added some civic specialist tags to Traits
Added unit production modifiers to Traits
Fixed bug in trait tag PeaceCommerceModifier
Disabled some UnitClass entries without corresp...