Ok, I can understand that. Another thing I noticed is that facetracknoir usually, but not always shuts down when I stop the tracker. But only when using FaceAPI. Is this a known problem?
I'm trying to add facetracking to a game that I'm making and struggling with my interpretation of facetracknoir's output values. I've made this drawing to illustrate how I think i could do it. I've noticed that if you move along a straight line perpendicular to the camera, not only the x changes, but also the z. Which makes sense because you are moving away from the camera. So when not accounting for the fact that facetracknoir centers the output to the starting position, can the head position relative...
I'm using faceAPI with the accela filter and the mouse look protocol. If I move slowly, I can go from one end of my webcam's fov to the other without moving my cursor at all. The tracking values itself are accurate enough, but there is a certain speed threshold below which head movement is not translated into cursor movement. This threshold can be lowered by adjusting the translation curves, but this limits the range in which motion will move the cursor. This issue is only present when mouse style...
I'm using faceAPI with the accela filter and the mouse look protocol. If I move slowly, I can go from one end of my webcam's fov to the other without moving my cursor at all. The tracking values itself are accurate enough, but there is a certain speed threshold below which head movement is not translated into cursor movement. This threshold can be lowered by adjusting the translation curves, but this limits the range in which motion will move the cursor. This issue is only present when mouse style...
I'm using faceAPI with the accela filter and the mouse look protocol. If I move slowly, I can go from one end of my webcam's fov to the other without moving my cursor at all. The tracking values itself are accurate enough, but there is a certain speed threshold below which head movement is not translated into cursor movement. This threshold can be lowered by adjusting the translation curves, but this limits the range in which motion will move the cursor. This issue is only present when mouse style...
I'm using faceAPI and the accela filter. If I move slowly, I can go from one end of my webcam's fov to the other without moving my cursor at all. The tracking values itself are accurate enough, but there is a certain speed threshold below which head movement is not translated into cursor movement. This threshold can be lowered by adjusting the translation curves, but this limits the range in which motion will move the cursor. This issue is only present when mouse style is set to "relative", regardless...
I'm using faceAPI and the accela filter. If I move slowly, I can go from one end of my webcam's fov to the other without moving my cursor at all. The tracking values itself are accurate enough, but there is a certain speed threshold below which head movement is not translated into cursor movement. This threshold can be lowered by adjusting the translation curves, but this limits the range in which motion will move the cursor. This issue is only present when mouse style is set to "relative", regardless...