advancecomp fails to build with GCC 11
Fix wrong price of objects in help for IPO.
Make some tourches that could be used to bypass some maps in puplands non-pickable.
Run the pshop_copier script to update the shops, some of the shops had small differences.
Add @question to hermes inn maps' dialogs and add some buttons to prevent doors from crushing you
Extend the dialog for the inn & outpost section of maps a bit.
Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.
Add @question/@reply stuff to some maps.
Add buttons under the actual doors as well to prevent player getting crushed.
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
Fix some double ground in Darcap harbour.
Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
Add some more @question/@reply to some maps.
Change exits in /scorn/misc/castle to be under ground and thus look nicer.
Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
Resize some more mlab maps that were mostly a lot of empty space.
Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.
Resize some Azumauindo maps that were mostly a lot of empty space.
Resize some more maps with wasted empty space in the lower right part of the map.
Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.
Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
Remove duplicate no magic tiles from jail map in Navar.
Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.
Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
Add missing no magic tiles to jail maps in Scorn.
Removed unreachable, unused monsters at unreachable edge of map in city de clouds.
Move some boulders/buttons connection stuff around in /mlab/citydeclouds/cdcapart1 to be able to shrink the map a lot.
Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.
Move a lot of the tiles up in cdcwgrotto1 to be able to shrink map a lot. Update exits to map.
Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.
Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.
Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
Change more "name woodfloor" to "name wood floor" in misc places.
In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
Fix bug 2002170 "Conversion Profit Bug".
Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
Some map fixes in /quests/skud/*:
Fix a wall in in dungeons/barad_dur
Run whitespace cleanup script in maps/python.
Avoid features in the python scripts that are removed from python 3.0. This is confirmed to still work on at least python 2.5 and as far as I understand the docs also python 2.4
Fix a typo in /test/python.py that broke the exp test.
Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/say.py
Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/receive.py
Add more altars to the indoor pickmap.
Add missing floor under wall in /quests/mcz/castle_low1
Fix broken floor in /quests/mcz/castle_water which was using glue that was supposed to look like water (and making it a floor). Replace it with a walkable water floor with same slowdown as glue.
Minor code cleanup in some python modules (removing unused variables, cleaning up some if tests, removing import statements for some modules that were then never used.
Fix tables in /scorn/houses/wizardw to render below books that are supposed to be placed on top of them.
Remove some double floor in /quests/peterm/FireTemple/Fire2, move one magic mouth below the floor.
Remove some double floor and bogus non-reachable exits in /quests/peterm/FireTemple/LavaChamber and /quests/peterm/FireTemple/Passageway.
Fix /python/guilds/arrest.py, it just kept throwing errors into server stderr...
Merged fix for bug #2009686 from trunk (party password does not work if 8
Backport fix for bug #1965528 from trunk.
Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.
Fix wrong price of objects in help for IPO.
Run the pshop_copier script to update the shops, some of the shops had small differences.
Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.
Extend the dialog for the inn & outpost section of maps a bit.
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
Add buttons under the actual doors as well to prevent player getting crushed.
Add @question/@reply stuff to some maps.
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
Add some more @question/@reply to some maps.
Fix some double ground in Darcap harbour.
Resize some more mlab maps that were mostly a lot of empty space.
Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.
Change exits in /scorn/misc/castle to be under ground and thus look nicer.
Resize some Azumauindo maps that were mostly a lot of empty space.
Resize some more maps with wasted empty space in the lower right part of the map.
Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.
Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
Add missing no magic tiles to jail maps in Scorn.
Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
Removed unreachable, unused monsters at unreachable edge of map in city de clouds.
Remove duplicate no magic tiles from jail map in Navar.
Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.
Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.
Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.
Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.