Activity for AnMaster

  • AnMaster AnMaster created ticket #292

    advancecomp fails to build with GCC 11

  • AnMaster AnMaster committed [48e622]

    Fix wrong price of objects in help for IPO.

  • AnMaster AnMaster committed [606d1d]

    Make some tourches that could be used to bypass some maps in puplands non-pickable.

  • AnMaster AnMaster committed [e70a51]

    Run the pshop_copier script to update the shops, some of the shops had small differences.

  • AnMaster AnMaster committed [ea6b22]

    Add @question to hermes inn maps' dialogs and add some buttons to prevent doors from crushing you

  • AnMaster AnMaster committed [b67896]

    Extend the dialog for the inn & outpost section of maps a bit.

  • AnMaster AnMaster committed [a114f2]

    Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.

  • AnMaster AnMaster committed [c11f05]

    Add @question/@reply stuff to some maps.

  • AnMaster AnMaster committed [8ff605]

    Add buttons under the actual doors as well to prevent player getting crushed.

  • AnMaster AnMaster committed [1fb05f]

    The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).

  • AnMaster AnMaster committed [50fb81]

    More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).

  • AnMaster AnMaster committed [6148e9]

    Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.

  • AnMaster AnMaster committed [88142d]

    Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.

  • AnMaster AnMaster committed [1be5f2]

    Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.

  • AnMaster AnMaster committed [672031]

    Fix some double ground in Darcap harbour.

  • AnMaster AnMaster committed [2b8f19]

    Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.

  • AnMaster AnMaster committed [e6563b]

    Add some more @question/@reply to some maps.

  • AnMaster AnMaster committed [2391f8]

    Change exits in /scorn/misc/castle to be under ground and thus look nicer.

  • AnMaster AnMaster committed [04716b]

    Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.

  • AnMaster AnMaster committed [2a7ce7]

    Resize some more mlab maps that were mostly a lot of empty space.

  • AnMaster AnMaster committed [f7709a]

    Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.

  • AnMaster AnMaster committed [74d0c0]

    Resize some Azumauindo maps that were mostly a lot of empty space.

  • AnMaster AnMaster committed [c64ca7]

    Resize some more maps with wasted empty space in the lower right part of the map.

  • AnMaster AnMaster committed [4589a0]

    Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).

  • AnMaster AnMaster committed [d36ea0]

    Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.

  • AnMaster AnMaster committed [18daf1]

    Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.

  • AnMaster AnMaster committed [dac030]

    Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.

  • AnMaster AnMaster committed [720817]

    Remove duplicate no magic tiles from jail map in Navar.

  • AnMaster AnMaster committed [d57fc5]

    Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.

  • AnMaster AnMaster committed [35cf8f]

    Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.

  • AnMaster AnMaster committed [089182]

    Add missing no magic tiles to jail maps in Scorn.

  • AnMaster AnMaster committed [e9550b]

    Removed unreachable, unused monsters at unreachable edge of map in city de clouds.

  • AnMaster AnMaster committed [325209]

    Move some boulders/buttons connection stuff around in /mlab/citydeclouds/cdcapart1 to be able to shrink the map a lot.

  • AnMaster AnMaster committed [4137a2]

    Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.

  • AnMaster AnMaster committed [037670]

    Move a lot of the tiles up in cdcwgrotto1 to be able to shrink map a lot. Update exits to map.

  • AnMaster AnMaster committed [506137]

    Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map

  • AnMaster AnMaster committed [0b16b7]

    Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.

  • AnMaster AnMaster committed [6b664c]

    Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.

  • AnMaster AnMaster committed [a49987]

    Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.

  • AnMaster AnMaster committed [b3c249]

    Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.

  • AnMaster AnMaster committed [3c6def]

    Change more "name woodfloor" to "name wood floor" in misc places.

  • AnMaster AnMaster committed [4d3ece]

    In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).

  • AnMaster AnMaster committed [b504e7]

    In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.

  • AnMaster AnMaster committed [8ff6ff]

    Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).

  • AnMaster AnMaster committed [068bc1]

    Fix bug 2002170 "Conversion Profit Bug".

  • AnMaster AnMaster committed [4bf061]

    Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).

  • AnMaster AnMaster committed [9e6940]

    Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}

  • AnMaster AnMaster committed [351dd8]

    Some map fixes in /quests/skud/*:

  • AnMaster AnMaster committed [7ad47c]

    Fix a wall in in dungeons/barad_dur

  • AnMaster AnMaster committed [532b9f]

    Run whitespace cleanup script in maps/python.

  • AnMaster AnMaster committed [9c2f2d]

    Avoid features in the python scripts that are removed from python 3.0. This is confirmed to still work on at least python 2.5 and as far as I understand the docs also python 2.4

  • AnMaster AnMaster committed [9f4330]

    Fix a typo in /test/python.py that broke the exp test.

  • AnMaster AnMaster committed [cf79c7]

    Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/say.py

  • AnMaster AnMaster committed [480586]

    Fix a case of "TabError: inconsistent use of tabs and spaces in indentation" in /python/IPO/receive.py

  • AnMaster AnMaster committed [1a1905]

    Add more altars to the indoor pickmap.

  • AnMaster AnMaster committed [916d8c]

    Add missing floor under wall in /quests/mcz/castle_low1

  • AnMaster AnMaster committed [10ada3]

    Fix broken floor in /quests/mcz/castle_water which was using glue that was supposed to look like water (and making it a floor). Replace it with a walkable water floor with same slowdown as glue.

  • AnMaster AnMaster committed [a975a6]

    Minor code cleanup in some python modules (removing unused variables, cleaning up some if tests, removing import statements for some modules that were then never used.

  • AnMaster AnMaster committed [dc6a4e]

    Fix tables in /scorn/houses/wizardw to render below books that are supposed to be placed on top of them.

  • AnMaster AnMaster committed [708d75]

    Remove some double floor in /quests/peterm/FireTemple/Fire2, move one magic mouth below the floor.

  • AnMaster AnMaster committed [c78757]

    Remove some double floor and bogus non-reachable exits in /quests/peterm/FireTemple/LavaChamber and /quests/peterm/FireTemple/Passageway.

  • AnMaster AnMaster committed [14a7e5]

    Fix /python/guilds/arrest.py, it just kept throwing errors into server stderr...

  • AnMaster AnMaster committed [937aff]

    Merged fix for bug #2009686 from trunk (party password does not work if 8

  • AnMaster AnMaster committed [4e6a3a]

    Backport fix for bug #1965528 from trunk.

  • AnMaster AnMaster committed [d09792]

    Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.

  • AnMaster AnMaster committed [bded51]

    Fix wrong price of objects in help for IPO.

  • AnMaster AnMaster committed [1da8d5]

    Run the pshop_copier script to update the shops, some of the shops had small differences.

  • AnMaster AnMaster committed [c2b502]

    Cosmetic change of /lake_country/Butakis/inn to hide the blue exits under the floor.

  • AnMaster AnMaster committed [8ec355]

    Extend the dialog for the inn & outpost section of maps a bit.

  • AnMaster AnMaster committed [e5c960]

    More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).

  • AnMaster AnMaster committed [01bbd3]

    The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).

  • AnMaster AnMaster committed [3fd604]

    Add buttons under the actual doors as well to prevent player getting crushed.

  • AnMaster AnMaster committed [55df20]

    Add @question/@reply stuff to some maps.

  • AnMaster AnMaster committed [d96ee6]

    Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.

  • AnMaster AnMaster committed [f4effa]

    Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.

  • AnMaster AnMaster committed [935a0a]

    Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.

  • AnMaster AnMaster committed [beb38c]

    Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.

  • AnMaster AnMaster committed [4028f4]

    Add some more @question/@reply to some maps.

  • AnMaster AnMaster committed [151192]

    Fix some double ground in Darcap harbour.

  • AnMaster AnMaster committed [8f62e9]

    Resize some more mlab maps that were mostly a lot of empty space.

  • AnMaster AnMaster committed [599977]

    Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.

  • AnMaster AnMaster committed [009d3c]

    Resize some mlab maps that were mostly a lot of empty space, in some a few things outside map (like buttons/boulders) had to be moved a bit. In a few these things outside the map were actually not used.

  • AnMaster AnMaster committed [3260d8]

    Change exits in /scorn/misc/castle to be under ground and thus look nicer.

  • AnMaster AnMaster committed [1fde11]

    Resize some Azumauindo maps that were mostly a lot of empty space.

  • AnMaster AnMaster committed [6bd68f]

    Resize some more maps with wasted empty space in the lower right part of the map.

  • AnMaster AnMaster committed [b1de0d]

    Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).

  • AnMaster AnMaster committed [1b41c3]

    Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.

  • AnMaster AnMaster committed [8d4920]

    Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.

  • AnMaster AnMaster committed [65fc8b]

    Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.

  • AnMaster AnMaster committed [943723]

    Add missing no magic tiles to jail maps in Scorn.

  • AnMaster AnMaster committed [047292]

    Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.

  • AnMaster AnMaster committed [f04b4c]

    Removed unreachable, unused monsters at unreachable edge of map in city de clouds.

  • AnMaster AnMaster committed [e59d06]

    Remove duplicate no magic tiles from jail map in Navar.

  • AnMaster AnMaster committed [a8b09a]

    Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.

  • AnMaster AnMaster committed [72d96d]

    Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map

  • AnMaster AnMaster committed [1e5dce]

    Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.

  • AnMaster AnMaster committed [72d96d]

    Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map

  • AnMaster AnMaster committed [559c82]

    Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.

  • AnMaster AnMaster committed [e5a716]

    Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.

  • AnMaster AnMaster committed [ca8039]

    Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.

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