Hello! I had to translate your message. You'll probably want to check out https://github.com/netpanzer/netpanzer and the NetPanzer Discord Server at https://discord.gg/kCAB2CMswd
Thank you! We'll go through all this. Development is ongoing now at https://github.com/netpanzer/netpanzer/
I've done a lot of work on this project over the years, and there's a short discussion about using rmw as a drop-in replacement for rm. https://github.com/theimpossibleastronaut/rmw/discussions/305
There's a ticket for this now on the MegaGlest repo: https://github.com/MegaGlest/megaglest-source/issues/197 I'd expect the patch to be included in the next release.
How to take photo suitable to make 4x6 print
rmw 0.7.02 released
I first came across this game around 1991 and noticed that discrepancy as well. I'm afraid I don't know the story behind it. The file was called BOOGERS! when I first found it, but "DATNOIDS" appeared when the program ran, like in the code I posted.
Oh, I never got notified of replies on this thread.... Rob, I assume the problem you're experiencing is due to your fast CPU. A lot of games from that era would work fine on a .. 4.77MHz processor for example. xD A game would just be designed to run, but not take into account the time needed for a user to interact because the processor was so slow, it matched up with how fast the game should run.