User Activity

  • Modified a comment on discussion General Discussion on DxWnd

    I've figured out how to get both the Direct3D and software rendered versions of Dungeon Keeper on windows working with DxWnd, but this brings me to a new conundrum. I'd like to make a proxy for all the windows EXEs (keeper95, keepd3d, deeper95, deepd3d) so that I have a portable solution that covers all the different ways to play. Is there a way to configure the proxy to detect multiple executables? Or rather, would there be a way to have multiple proxy configs in the same folder for each EXE?

  • Posted a comment on discussion General Discussion on DxWnd

    I've figured out how to get both the Direct3D and software rendered versions of Dungeon Keeper on windows working with DxWnd, but this brings me to a new conundrum. I'd like to make a proxy for all the windows EXEs (keeper95, keepd3d, deeper95, deepd3d) so that I have a portable solution that covers all the different ways to play. Is there a way to configure the proxy to detect multiple executables?

  • Posted a comment on discussion General Discussion on DxWnd

    Okay, renaming the EXE seemed to work, thanks again! I do have another question, but I think that deserves a topic of its own.

  • Modified a comment on discussion General Discussion on DxWnd

    (duplicate post, please delete)

  • Posted a comment on discussion General Discussion on DxWnd

    To be clear, I got it working on my H: drive by having it in a path with DOS filename limitations by having a folder containing the Win95 and D3D versions, deparate from my GOG install (GOG folder is called "Dungeon Keeper Gold". I just want to find a way make it so I can put these EXEs in my GOG install and have them work without having to rename folders.

  • Posted a comment on discussion General Discussion on DxWnd

    That seemed to work, thanks. However, there's also another strange behavior with keeper95 that I've noticed. It will only launch if the file path has no spaces in it. The D3D version doesn't have this problem. Is there any tweak in DxWnd to circumvent this?

  • Posted a comment on discussion General Discussion on DxWnd

    That seemed to work, thanks. However, there's also another strange behavior with keeper95 that I've noticed. It will only launch if the file path has no spaces in it. The D3D version doesn't have this problem. Is there any tweak in DxWnd to circumvent this?

  • Posted a comment on discussion General Discussion on DxWnd

    I tried your suggestion and it seemed to work! Only question is, is there a way to have the scale properly to my native resolution (with aspect correction), akin to what dgVoodoo can do?

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alexharrison412
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