wow, you work fast! Testing the lastest commit and it definitely addresses a lot of the points I brought up. As far as the X3D structure, I guess that ones my bad, haha: I hadn't examined things closely enough to realize what I was looking for was already there!
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...
So, Castle is arguably the most feature-rich and fully "fleshed out" game engine written in Object Pascal that there is. That being said, there are a few things about it that I think are very actively detrimental to its chances when being considered as an option by people looking to choose a new engine for future projects... Point A) Without trying to sound rude, almost none of the included example demos are visually "impressive", at all. Many of them are frankly objectively cheesy and horribly dated...