Add a grenade weapon
Add at least one power-up
Get AI using super powers
Add a grenade weapon
Add at least one power-up
Create level up progression for 10 stages
Create 10 stages
Use forward/back controls to move PW to nearest enemy by default, but allow mouse control to override direction/rotation if desired
Add tooltips to action listbox
Prevent player from choosing members from both teams, or make it clear that it's only for local multi-player
Use Ogre's hardware occlusion queries
Add evocation feature to create obstacles for enemies and weapons
Add Individual-Specific Powers
Add Team-Specific Powers
Add networking support for all powers
Build 0.12 now available
Build 0.12 now available
Add networking support for all powers
Add Team-Specific Powers
Add evocation feature to create obstacles for enemies and weapons
Add Individual-Specific Powers
Use forward/back controls to move PW to nearest enemy by default, but allow mouse control to override direction/rotation if desired
Add tooltips to action listbox
Add more inventory items (details TBD)
Use Ogre's hardware occlusion queries
Prevent player from choosing members from both teams, or make it clear that it's only for local multi-player
Replicate movement updates
Replicate attack rolls
Replicate warrior actions every combat round
Replicate initiative rolls every combat round
Replicate warrior attributes at setup
Add lobby screen
Replicate movement updates
Replicate attack rolls
Replicate initiative rolls every combat round
Replicate warrior actions every combat round
Replicate Initiative rolls every combat round
Replicate warrior attributes at setup
Add lobby screen
Build 0.11 now available
Build 0.10 now available
Still not sure I want this feature, delaying until next milestone
Use forward/back controls to move PW to nearest enemy by default, but allow mouse control to override direction/rotation if desired
I turned off font auto-scaling to help matters. Different aspect ratios still look...
Restrict or fix other resolutions / aspect ratios
Describe attributes' effects on mechanics in-game
Add GUI element(s) to easily see distances between warriors
I now display the distance under an enemy's name while moving
Describe attributes' effects on mechanics in-game
At the very least, I could add tool tips to a lot of the GUI elements
Add new warrior models to differentiate teams
Restrict or fix other resolutions / aspect ratios
Add GUI element(s) to easily see distances between warriors
Verify leg sweep physics is working as expected
Pressing F5 in debug builds will now cause all NPCs to be grounded. I was unable...
Verify leg sweep physics is working as expected
status: open --> accepted
Milestone: 0.10 --> 0.11
Needs a more thorough UI overall than I want to do in 0.10, so pushing back. However,...
Add GUI element(s) to easily see distances between warriors
status: open --> accepted
Description has changed: Diff: --- old +++ new @@ -0,0 +1 @@ +The camera now goes...
Description has changed: Diff: --- old +++ new @@ -0,0 +1 @@ +Ctrl + up/down arrow...
Add re-ordering functionality to action listbox
status: open --> accepted assigned_to: Dylan Blair
status: open --> accepted assigned_to: Dylan Blair
Prevent player from choosing members from both teams, or make it clear that it's only for local multi-player
assigned_to: Dylan Blair
Investigate options for dealing with PW going visible and obstructing the camera after turn is over. Perhaps move camera to default position after each turn
status: open --> accepted
Add tooltips to warriors for easier identification
status: accepted --> closed
This was changed from a tooltip to a constant text display. The text does not disappear...
summary: Use OgreHardware Occlusion Queries --> Use Ogre's hardware occlusion queries...
Use Ogre's hardware occlusion queries
Use OgreHardware Occlusion Queries