Hi, I am trying to create a scene in unity by importing a .ifc file and recreating the parent-child hierarchy. I am using the latest nuget package for assimpnet. The problem is that, when I managed to recreate and place all the geometry in the scene, I noticed there were some meshes missing. The gameobjects are there, empty (no Meshfilter or Meshrenderer component) but with the pivot in the correct world position. I have used a trial version of a plugin for unity that imports ifc and accounted for...