Menu

#65 Load game from Launcher

closed-accepted
nobody
None
3
2008-09-14
2002-12-06
No

The Game Launcher window should have a "Load"
button in addition to a "Start" button, so the user can
load a savegame at the same time they select which
game to play. That way, they don't have to Start the
game and then go right back into the GUI to load a
savegame. (Since sometimes the GUI can't be pulled up
right away, e.g. during the Sam & Max "loading sounds"
screen, this can get especially tedious.)

So the user's steps would be:

(1) Start ScummVM without any parameters.
(2) Select game to run from the list shown.
(3) Click "Start" to start a new game, OR
(4) Click "Load" to load a savegame.

Something like that....

Discussion

  • Mark Lodato

    Mark Lodato - 2003-05-25

    Logged In: YES
    user_id=707939

    This is a good idea. As a workaround for now, you can press
    CTRL-1 (or whatever your save game is) which allows you to
    load a game when you can't pull up the F5 dialog. I know
    this works for MI2 during the copy protection, not sure
    about Sam & Max.

     
  • Max Horn

    Max Horn - 2003-07-16

    Logged In: YES
    user_id=12935

    There are no GUI accessible load dialogs for sky/simon. And the
    one for Scumm is only accesible if there is an instance of a
    Scumm object around already. So currently this is not feasible,
    unless all you have in mind is a text input field where one can
    enter a number.

     
  • Max Horn

    Max Horn - 2003-07-16
    • priority: 5 --> 3
     
  • Jamieson Christian

    Logged In: YES
    user_id=596642

    Hmm, this feature request is still open. Is the conclusion that
    we will never be able to do this? Or that it will take some
    code restructuring before it becomes possible?

    I suppose if the Engine base class provided an interface to
    receive a list of savegames based on game ID, that list could
    be queried after the specific Engine derivative class had been
    created but before the game is started, while the Launcher
    still has control. If each list entry provides a string savegame
    name and a slot number, the Launcher could pass the
    selected game back in as a -x option. (And of course that
    requires that the non-Scumm engines accept the -x option.
    Do they now?)

    So yeah, the Launcher would need a dialog similar to Load
    Game interface used by the Scumm engine.

     
  • vne

    vne - 2005-12-20

    Logged In: YES
    user_id=1408976

    From the user point of view:
    Most logical and useful way for this is to add "Load saved
    game at startup option" to the game options dialog (on
    the "Paths" tab, see sketch). In this case it will be
    stored in config file.
    Default load path in this case means basicly last saved
    file from default save path (selected using filename
    template).

     
  • vne

    vne - 2005-12-20

    Logged In: YES
    user_id=1408976

    Sketch:
    [img]http://negorv.nm.ru/image/sshot01.jpg[/img]

     
  • vne

    vne - 2005-12-20

    Logged In: YES
    user_id=1408976

    And there really no need for extra "Load" button and I no
    longer want "Skip intro" option.

     
  • Eugene Sandulenko

    This has been implemented as a part of GSoC and is in trunk now

     
  • Eugene Sandulenko

    • status: open --> closed-accepted