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#39 Configurable texture filtering for frame

1.0
closed
library (36)
5
2011-01-07
2010-09-27
No

Reason: Frame has zoom property, but texture filtering is done automatically and is not configurable.

Solution: texture filtering as additional property for frame, configurable by user. Filter modes should be the OpenGL ones.

Discussion

  • Stefan Eilemann

    Stefan Eilemann - 2011-01-03
    • assigned_to: eile --> cstalder
     
  • Stefan Eilemann

    Stefan Eilemann - 2011-01-03

    re-assign

     
  • Cédric Stalder

    Cédric Stalder - 2011-01-04

    API Change

    add new file zoomFilter.h
    enum ZoomFilter
    {
    FILTER_NEAREST = GL_NEAREST
    FILTER_LINEAR = GL_LINEAR
    }

    add zoomFilter definition in Frame
    add private Frame::_zoomFilter which set to FILTER_LINEAR by default
    add Frame::setZoomFilter( const ZoomFilter filter )
    add ZoomFilter Frame::getZoomFilter( const ZoomFilter filter )

    add Texture::applyZoomFilter( const ZoomFilter filter )
    glTexParameteri( _target, GL_TEXTURE_MAG_FILTER, _zoomFilter );
    glTexParameteri( _target, GL_TEXTURE_MIN_FILTER, _zoomFilter );

    add Texture::applyWrap() //<! @internal
    glTexParameteri( _target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
    glTexParameteri( _target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );

     
  • Cédric Stalder

    Cédric Stalder - 2011-01-07
    • status: open --> closed
     

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