Latest 0.9.0 SVN
English talkie version
Before reaching the center of Atlantis, there's a brief
cutscene, that ends with a scroll down effect. Just
before the effect starts, the screen is blanked. We had
a similar problem in Fatty Bear's birthday surprise,
but that has supposedly been fixed now.
I've attached a savegame. Simply walk off the screen to
the right.
Savegame near glitch
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This is caused by my change, to fix that similar issue in
fbear.
I really think we need to restore the original method to
moving screen when scrollEffect is used, to cover all cases
but make it SCUMM engines specific this time.
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I have attached patch to revert scrollEffect() back to the
original method, using the move_screen() function from SDL
backend.
The method used for _scrollBuffer is too unreliable, since
the screen can change, between _screenBuffer been set and
scrollEffect() been called.
moveScreen patch