When I was going throught the zeppelin to the bi-plane,
two guards seemed to walk over paths that were not there,
I used scummvm-23140 (june 16th) on linux
How to reporoduce:
-Load savegame,
-walk towards the stairs,
-look at guard
I didn't try this savegame but I can confirm that the guards
are sometimes able to walk in places there they shouldn't be
able to (same with Indy, happens very rarely though).
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The walk code fixes I commited today also affect walking in V3 games, in particular issues like the one describe here.
Unfortunately, this savegame can't be used to test whether these changes helped to resolve the issue or not, because in there one guard is already in a buggy state (outside of any box), so no matter what we change, he will always walk incorrectly. Maybe somebody has a savegame a bit earlier and can use that to test whether this bug still occurs...
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Adding another savegame, just walk up the ladder and walk around in the maze. I tried for 2 minutes and couldn't see any guard walking wrong, but it took much longer in the first place, so I'll try a bit more when I have more time.
File Added: indy3.s11
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Savegame with glitch
Logged In: YES
user_id=991728
I didn't try this savegame but I can confirm that the guards
are sometimes able to walk in places there they shouldn't be
able to (same with Indy, happens very rarely though).
Logged In: YES
user_id=12935
Originator: NO
The walk code fixes I commited today also affect walking in V3 games, in particular issues like the one describe here.
Unfortunately, this savegame can't be used to test whether these changes helped to resolve the issue or not, because in there one guard is already in a buggy state (outside of any box), so no matter what we change, he will always walk incorrectly. Maybe somebody has a savegame a bit earlier and can use that to test whether this bug still occurs...
Earlier savegame
Logged In: YES
user_id=1451441
Originator: YES
Adding another savegame, just walk up the ladder and walk around in the maze. I tried for 2 minutes and couldn't see any guard walking wrong, but it took much longer in the first place, so I'll try a bit more when I have more time.
File Added: indy3.s11
Logged In: YES
user_id=1451441
Originator: YES
I just played through the whole zeppelin scene again, and this time each guard stayed on the path. So it seems like this bug is fixed.
Logged In: YES
user_id=12935
Originator: NO
Great :). Thanks for the testing!