http://msx.fi/nyyrikki/files/altparty.lzh
That demo runs fine on my real GT, but crashes after the texturemapped cube on openMSX (reset).
Strangely enough, on Vampier's system, it keeps it up a little longer, but hangs after the next part. There are still 2 small parts after the cube.
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Fixed by Wouter in revision 6106.
Note: this fix needs to be reviewed first, if it doesn't get past the review, please reopen this bug, if necessary.
Demo polls FH bit in VDP status reg S#0. but when line interrupt
register has value 229 this went wrong. Reason is that for this
line the duration of FH=1 is partly in the current and partly in
the next frame. Old implementation only set FH=1 in the current
frame.