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#5078 KQ5: Music not fading when brigands leave temple

SCI: King's Quest V
closed-fixed
5
2011-02-24
2010-07-31
No

When Graham spies on the brigands at the desert temple, the game crashes when they ride out of the screen.

Console output:
parameter 0: 0001:04e2 (object), should be object
parameter 1: 0020:08a6 (object), should be null, integer
parameter 2: 0000:0006 (integer), should be null, integer
parameter 3: 0000:000a (integer), should be null, integer
parameter 4: 0001:04e2 (object), should be null, integer
[VM] kDoSound(Fade): signature mismatch via method globalSound3::fade (script 989, room 213, localCall ffffffff)!

A save is attached (hide and wait for the brigands to show up).

Game version: Floppy, DOS, English
ScummVM version: 1.2.0svn51527 under Mac OS X 10.6 (MacBook 5,2)

Discussion

  • Johann Walter

    Johann Walter - 2010-07-31

    Save

     
  • M. Kiewitz

    M. Kiewitz - 2010-08-02

    should have been fixed with r51627

    i can't test, because i don't own this version. Please test and reply if it worked.

     
  • M. Kiewitz

    M. Kiewitz - 2010-08-02
    • status: open --> pending
     
  • M. Kiewitz

    M. Kiewitz - 2010-08-02
    • assigned_to: nobody --> m_kiewitz
    • status: pending --> pending-fixed
     
  • Johann Walter

    Johann Walter - 2010-08-03
    • status: pending-fixed --> open
     
  • Johann Walter

    Johann Walter - 2010-08-03

    Unfortunately, that didn't work. With rev 51672, the game still crashes at the same point with the same error message.

     
  • M. Kiewitz

    M. Kiewitz - 2010-08-03

    should be finally fixed now (r51686), please check and report back

     
  • M. Kiewitz

    M. Kiewitz - 2010-08-03
    • status: open --> pending-fixed
     
  • Johann Walter

    Johann Walter - 2010-08-04

    It doesn't crash anymore now, thanks.

    The music is cut off very abruptly, whereas with the original interpreter it fades out nicely, but I guess that's not all that important. I'm leaving the bug pending, in case you want to reopen it and investigate that part.

    Anyway, the desert is completable. Let's look at the forest now!

     
  • Johann Walter

    Johann Walter - 2010-08-04
    • status: pending-fixed --> open-fixed
     
  • Johann Walter

    Johann Walter - 2010-08-04

    Well, seems like commenting reopens the bug. Closing, then.

     
  • Johann Walter

    Johann Walter - 2010-08-04
    • status: open-fixed --> closed-fixed
     
  • M. Kiewitz

    M. Kiewitz - 2010-08-04
    • status: closed-fixed --> open-fixed
     
  • M. Kiewitz

    M. Kiewitz - 2010-08-04

    please try again, it should fade out correctly now. (r51728)

     
  • Johann Walter

    Johann Walter - 2010-08-05

    Retried it with rev 51745. The music still does not fade out.

     
  • Filippos Karapetis

    Updated bug description

     
  • Filippos Karapetis

    • summary: KQ5: Crash when brigands leave temple --> KQ5: Music not fading when brigands leave temple
     
  • Filippos Karapetis

    • assigned_to: m_kiewitz --> nobody
     
  • Filippos Karapetis

    • assigned_to: nobody --> thebluegr
    • labels: 415217 --> iMuse/Music
    • status: open-fixed --> closed-fixed
     
  • Filippos Karapetis

    Fixed in r9ad4ad1
    It was caused because the song signal was incorrectly set when music fading completed (same as bug #3044844)