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#3653 KYRA1: Pause between every spoken line

Kyrandia 1
closed-invalid
5
2008-03-30
2008-03-14
No

ScummVM 0.12.0svn (Mar 12 2008 19:33:29)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

There's a pause of some seconds between every spoken
line in Kyrandia 1, most noteable (so far) in Serpent's
Grotto at the "floating balls" altar.
Brandon is saying something like this:

"If i find something suitable (for the altar to fit)"
some seconds pause
"i'll return"

Also it's quite annyoing while dialogues with NPC's
...one never know if a commetn has finished yet

Using Midi and no subtitles

Kyrandia 1 (English/CD)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

Discussion

  • Torbjörn Andersson

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    You mean "pause" as in "the animation freezes"? Does it make any difference if you turn off voices and play with subtitles only? There was some discussion - I think you were there, but I don't remember if it was all in public - the other day about how the snd_voiceWaitForFinish() / snd_stopVoice() in o1_restoreCustomPrintBackground() cause some types of animation to hang while waiting for the voice-over to finish.

     
  • Anonymous

    Anonymous - 2008-03-17

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    @erkitorbjorn

    The animation goes on (e.g. Darm moves his head, the floating
    balls ... err, float) there is just this "pause before the
    next segment of speech is started ... the subtitles gave me
    an idea ... it is like as the game waits for the subtitles
    to finish although there are none. (not that this is a
    possible solution, just a hint on how long the "pause" is)

    Playing only with subtitles doesn't trigger it (obviously as
    there is no speech)

    Yes, i was part of that discussion (or at least i tried to
    take part :-)), the "solution" given there didn't change it
    for me unfortunately, thats why i wrote the item ... reading
    the explanation in your post my bug is different (though i
    don't know if it is a bug at all, as i am not able to play
    the game with speech and the real interpreter)

    None of the animation hangs (at least, none caught my eye)
    only the speech has too long "pauses" between each segment
    before it goes on

    Hope that helps

     
  • Anonymous

    Anonymous - 2008-03-21

    Talk to the ... pink thingies :-)

     
  • Anonymous

    Anonymous - 2008-03-21

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    File Added: kyra1.020

     
  • Anonymous

    Anonymous - 2008-03-21

    Click on the upper half of the screen

     
  • Anonymous

    Anonymous - 2008-03-21

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    File Added: kyra1.020

     
  • Anonymous

    Anonymous - 2008-03-21

    Click on the upper half of the screen

     
  • Anonymous

    Anonymous - 2008-03-21

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    File Added: kyra1.020

     
  • Anonymous

    Anonymous - 2008-03-21
    • status: open --> closed-invalid
     
  • Johannes Schickel

    • assigned_to: nobody --> lordhoto
     
  • glorifindel

    glorifindel - 2008-09-02

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    It happens to me too with the italian patched version and ScummVM 0.12

     
  • Johannes Schickel

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    Really? Maybe you could supply a savegame to let me check that. It could be because of different text line lengths and not adjusted text delays. So a fan translation specific problem.