ScummVM 0.12.0svn (Mar 12 2008 19:33:29)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
There's a pause of some seconds between every spoken
line in Kyrandia 1, most noteable (so far) in Serpent's
Grotto at the "floating balls" altar.
Brandon is saying something like this:
"If i find something suitable (for the altar to fit)"
some seconds pause
"i'll return"
Also it's quite annyoing while dialogues with NPC's
...one never know if a commetn has finished yet
Using Midi and no subtitles
Kyrandia 1 (English/CD)
AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)
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You mean "pause" as in "the animation freezes"? Does it make any difference if you turn off voices and play with subtitles only? There was some discussion - I think you were there, but I don't remember if it was all in public - the other day about how the snd_voiceWaitForFinish() / snd_stopVoice() in o1_restoreCustomPrintBackground() cause some types of animation to hang while waiting for the voice-over to finish.
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@erkitorbjorn
The animation goes on (e.g. Darm moves his head, the floating
balls ... err, float) there is just this "pause before the
next segment of speech is started ... the subtitles gave me
an idea ... it is like as the game waits for the subtitles
to finish although there are none. (not that this is a
possible solution, just a hint on how long the "pause" is)
Playing only with subtitles doesn't trigger it (obviously as
there is no speech)
Yes, i was part of that discussion (or at least i tried to
take part :-)), the "solution" given there didn't change it
for me unfortunately, thats why i wrote the item ... reading
the explanation in your post my bug is different (though i
don't know if it is a bug at all, as i am not able to play
the game with speech and the real interpreter)
None of the animation hangs (at least, none caught my eye)
only the speech has too long "pauses" between each segment
before it goes on
Hope that helps
Talk to the ... pink thingies :-)
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File Added: kyra1.020
Click on the upper half of the screen
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File Added: kyra1.020
Click on the upper half of the screen
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It happens to me too with the italian patched version and ScummVM 0.12
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Really? Maybe you could supply a savegame to let me check that. It could be because of different text line lengths and not adjusted text delays. So a fan translation specific problem.