Now it is unfortunately not possible to win with higher score than the required. This is because the victory condidtion is checked after each command. The solution is to only check it at the end of a player's turn.
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This really isn't a bug, as the Settlers manual says:
"If a player has or reaches ten victory points during his turn, the game ends immediately."
That's exactly what we do. I'm going to move this to the feature request queue, since it's a reasonable variation.
Logged In: YES user_id=831677 Originator: NO
This has been implemented in svn revision 1350 (0.11.4)
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Logged In: YES
user_id=63197
This really isn't a bug, as the Settlers manual says:
"If a player has or reaches ten victory points during his
turn, the game ends immediately."
That's exactly what we do. I'm going to move this to the
feature request queue, since it's a reasonable variation.
Logged In: YES
user_id=831677
Originator: NO
This has been implemented in svn revision 1350 (0.11.4)