segmentation fault with threads
Brought to you by:
mcfletch
PyOpenGL crashes with a segmentation fault when trying
to use threads in any form. The use of threads isn't
something the programmer has control over (they can be
used inside any library). If PyOpenGL can't handle
threads for some reason, it should probably at least
check and give an intelligible error message.
Of course, since GLUT is reasonably happy working with
threads, it seems like there is a real bug there.
I have appended a simple program reproducing the problem.
I'm running Python 2.1.3 with PyOpenGL 1.5.7(-5.3) on
Debian.
Tom
Logged In: YES
user_id=34901
2.0.1 is known to work with threads. Given that this is the
1.5.7 release being discussed, I think we can safely mark it
"out-of-date"