Menu

#2581 Stendhal: [mapping] Semos inn doorframes, lamps

closed-fixed
nobody
None
7
2007-05-18
2006-09-18
Anonymous
No

http://greyfire.org/stendhal/buggy-door-and-lamp.png

Please look at the above screenshot. You can see that
part of the doorframe is on the roof layer, even though
it should clearly be below the level of my head; it
looks a bit ugly :-( Also visible is one of the square
lamps that are used all over the place (not just in the
inn) without the base element (it is a two-square
graphic), which also doesn't look too nice. If
one-square lights are wanted, we should make a new graphic.
(I have an example of the fully assembled lamp at
http://greyfire.org/stendhal/zbaggeteh.png\)

Discussion

  • Nobody/Anonymous

    Logged In: NO

    That last image was a bit large, here's a version cropped
    down to the bare essentials:

    http://greyfire.org/stendhal/proper-lamp.png

     
  • Miguel Angel Blanch Lardin

    • priority: 5 --> 7
    • summary: [mapping] Semos inn doorframes, lamps --> Stendhal: [mapping] Semos inn doorframes, lamps
     
  • Miguel Angel Blanch Lardin

    Logged In: YES
    user_id=3949
    Originator: NO

    As we are redoing tilesets now it may be time to fix it.

     
  • Anders Asplund

    Anders Asplund - 2007-02-16

    Logged In: YES
    user_id=487654
    Originator: NO

    I once created a 1 square animated lamp while working on the still unreleased ratdungeon, it can be found in the zelda_dungeon_1_chipset.png tileset.

     
  • Anders Asplund

    Anders Asplund - 2007-02-16

    Logged In: YES
    user_id=487654
    Originator: NO

    There is a way to fix the door bugs aswell, but the matter is about how you use the tiles in the different layers... and also a fix that is needed to the interior tileset... check the door tiles in the dungeon tileset and also how the door at -3_orril_dungeon (187,37) to see how I fixed the door bugs.

     
  • Anders Asplund

    Anders Asplund - 2007-03-13

    Logged In: YES
    user_id=487654
    Originator: NO

    Same happens in int_nalwor_inn_1, fix have to wait until after the tilesets have been reorganised thou, since fix requires changes to tile graphics.

     
  • Miguel Angel Blanch Lardin

    • status: open --> closed-fixed
     

Anonymous
Anonymous

Add attachments
Cancel