http://greyfire.org/stendhal/buggy-door-and-lamp.png
Please look at the above screenshot. You can see that
part of the doorframe is on the roof layer, even though
it should clearly be below the level of my head; it
looks a bit ugly :-( Also visible is one of the square
lamps that are used all over the place (not just in the
inn) without the base element (it is a two-square
graphic), which also doesn't look too nice. If
one-square lights are wanted, we should make a new graphic.
(I have an example of the fully assembled lamp at
http://greyfire.org/stendhal/zbaggeteh.png\)
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That last image was a bit large, here's a version cropped
down to the bare essentials:
http://greyfire.org/stendhal/proper-lamp.png
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As we are redoing tilesets now it may be time to fix it.
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I once created a 1 square animated lamp while working on the still unreleased ratdungeon, it can be found in the zelda_dungeon_1_chipset.png tileset.
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There is a way to fix the door bugs aswell, but the matter is about how you use the tiles in the different layers... and also a fix that is needed to the interior tileset... check the door tiles in the dungeon tileset and also how the door at -3_orril_dungeon (187,37) to see how I fixed the door bugs.
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Same happens in int_nalwor_inn_1, fix have to wait until after the tilesets have been reorganised thou, since fix requires changes to tile graphics.