Hi,
I have noticed that in the English FM Towns Version of
Monkey Island 2, a great part of the
inventory/commando area is "very purple" - just pick up
a sheet of paper at Wally's and you'll see what I mean.
Also, when the commandos/inventory disappear (e.g.
when Guybrush is in a conversation or is rowing through
the swamp), there is a purple box in the left part of the
lower screen area (in a conversation, it becomes black
once you hit the dialogue lines with the mouse cursor).
Another thing I've noticed is that in the intro of the
game, the credits won't disappear - i.e. new text lines
are simply drawn _over_ the old ones, which results in a
mess of letters on the screen.
Did anybody else have these problems? Any further bugs
in later parts of the game (I'mm still in Part one)?
Best wishes and many thanks for this great software!
You're doing an incresible job!
Matthias.
P.S.: Oh, and I could add some screen shots later if you
wish. Is there a way to make them directly with
ScummVM (maybe a hotkey or some command?)
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You can press Alt-s to produce a screenshot
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I've observed these problems too. (Credits not
disappearing, purple backgrounds in inventory, and purple
box during conversations).
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I also noticed this happening in the FM Towns version. Not
sure if this has any relevance, but in the background
information window it would occasionally display the message
"WARNING: Unknown screen effect, 30!".
I'll attach a couple screenshots.
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Not sure how to attach files here on Sourceforge. Here are
links to the images on an external site:
http://img29.exs.cx/img29/7872/mi2fm1.jpg
http://img29.exs.cx/img29/4223/mi2fm2.jpg
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The Amiga version of Monkey Island 2 just used a different
VAR_VIDEOMODE value to set palette differences, I wonder if
this could be another case.
Could you dump the scripts (Just through introduction, until
game is playable) from the game and attach a compressed file
of the *.dmps to bug report ?
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Here you go:
http://members.cox.net/myfilez/dumps.zip
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It looks like the FM Towns version uses a VAR_VIDEOMODE
setting of 42. The change is included in current Windows
snapshot and will be included in next daily snapshot for other
systems.
Or if you compile ScummVM yourself, try changing
VAR_VIDEOMODE value to 42 at line 1370 of
scumm/scumm.cpp.
Let me know if that helps.
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Just tested it with the Win32 Daily Snapshot dated (Aug 21st
2004 11:41:56) and it didnt appear to be fixed. Maybe this
wasn't the one you are referring to, so i'll try it again on the
next build.
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I updated Windows snapshot again, the FM Towns platform
was not been set correctly.
Please try again with updated Windows snapshot. Make sure
platform is to to FM-TOWNS for this game.
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The credits are still corrupted with the latest Win32 CVS
(1496K exe file, last update: August 22, 2004, 2:33 am). See
for yourself:
http://namida.com/kaminarimon/tmp/monkey2fmt_03.png
This is an interesting thread. In the FM-Towns version, the
intro credits as well as the inventory verbs are not supposed
to be purple as in the VGA version; they're actually light
brown (for both Japanese and English languages).
Unz:
http://namida.com/kaminarimon/tmp/monkey2fmt_02a.png
ScummVM:
http://namida.com/kaminarimon/tmp/monkey2fmt_02b.png
Btw, I suppose the messed up kanjis in ScummVM are due to
the fact that it doesn't use a 640x480 overlay for the
Japanese font. As a result, the font in ScummVM is twice as
big as it should be. The problem doesn't occur with the
English localization since the original font is 320x200. Same
thing for every other FM-Towns conversion.
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I don't think changing VAR_VIDEOMODE to 42 properly fixes
this bug, because:
1) The opening credits are worse than before, i.e. the
graphics on the edges of the screen display as solid white
boxes now.
2) The "flickering light" effects no longer work, e.g., in
the woodsmith's shop and the cartographer's shop.
3) The "text shadow" is missing on the "Give", "Pick up",
etc, inventory buttons.
I noticed that problems 2 and 3 (as well as the original
"purple box" bug) can apparently be fixed by removing the
VAR_VIDEOMODE change and then disabling the call to
setPalColor() in ScummEngine_v5::o5_roomOps() [case 4].
This makes the inventory/button/conversation colors the same
as the FM-Towns original. I've only verified this hackish
fix for the first few rooms though, and I also don't know
how broadly the fix should apply (to just MI2FM? To all
FMTowns games? To just certain palette entries?) This will
take a bit of experimenting yet, but if someone with CVS
knowledge wants to throw in this change (for all FM-Towns
games perhaps?), then more people than just me could test it
out.
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The VAR_VIDEOMODE change is correct, as I checked disasm.
of original game. Although it doesn't seem to help these
issues.
Disabling o5_roomOps case 4 is just a hack and definately not
correct. The code for o5_roomOps case 4 in original game
doesn't show any difference, compared to ScummVM.
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So, can anyone summarize the problem, please?
Is it now a bug in ScummVM or MI2 FM-Towns?
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The problem with the kanji verbs is "simple" in the sense
that I think it's pretty clear what is wrong: the game
graphics are being scaled 2x, bug the kanjii verbs are not
(so in a sense they are using the same
'overlay-with-higher-resolution' trick which we use for the
GUI). In fact from another FM TOWNS bug report we know that
for the verb areas they may use another palette (or even 16
bit colors, not sure about that), so it's not a big surprise
that wrong colors are used, too.
However, *fixing* this issue is non trivial and would
require rather big changes to the SCUMM engine. Personally,
I am very reluctant to add such changes. First off I doubt
whether it is worth the effort, secondly I do not like
adding even more bloat and code complication just for this
obscure target. But that is just my personal 2 cents.
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oops, to clarify what I just wrote: I was only referring to
the verbs issue, of course.
No idea about the credits; but it is really really really
bad that multiple bugs are being covered in this tracker
item. The proper way would be to file seperate reports for
each of these issues. That will make it much easier for us
to properly track and handle these bugs.
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The Intro-Bug still is present in the current CVS(09/30/2005).
The Images on the Edges of the Screen are still white Boxes,
and the credits are a mess.
I bought this Game in because of ScummVM, and I'm not too
happy if you think that this is just an obscure version.
Since I spent a lot of money for it.
Regards
Joachim Eberhard
Screenshot ScummVM English MI2, first room
Screenshot ScummVM English MI2, credits
Script dumps
Screenshot Unz Japanese MI2, first room