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#1683 MI2 FM-TOWNS: Purple, Intro Credits

Monkey Island 2
closed-fixed
athrxx
Graphics (902)
4
2010-10-21
2004-07-23
No

Hi,

I have noticed that in the English FM Towns Version of
Monkey Island 2, a great part of the
inventory/commando area is "very purple" - just pick up
a sheet of paper at Wally's and you'll see what I mean.
Also, when the commandos/inventory disappear (e.g.
when Guybrush is in a conversation or is rowing through
the swamp), there is a purple box in the left part of the
lower screen area (in a conversation, it becomes black
once you hit the dialogue lines with the mouse cursor).

Another thing I've noticed is that in the intro of the
game, the credits won't disappear - i.e. new text lines
are simply drawn _over_ the old ones, which results in a
mess of letters on the screen.

Did anybody else have these problems? Any further bugs
in later parts of the game (I'mm still in Part one)?

Best wishes and many thanks for this great software!
You're doing an incresible job!
Matthias.

P.S.: Oh, and I could add some screen shots later if you
wish. Is there a way to make them directly with
ScummVM (maybe a hotkey or some command?)

Discussion

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  • Max Horn

    Max Horn - 2004-08-02

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    You can press Alt-s to produce a screenshot

     
  • Max Horn

    Max Horn - 2004-08-02
    • priority: 5 --> 4
    • summary: Monkey2Towns: Purple (like LoomTowns), Intro Credits --> MONKEY2 FMTOWNS: Purple, Intro Credits
     
  • Max Horn

    Max Horn - 2004-08-05
    • summary: MONKEY2 FMTOWNS: Purple, Intro Credits --> MI2 FMTOWNS: Purple, Intro Credits
     
  • MikeB

    MikeB - 2004-08-18

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    I've observed these problems too. (Credits not
    disappearing, purple backgrounds in inventory, and purple
    box during conversations).

     
  • Grimdusk

    Grimdusk - 2004-08-19

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    I also noticed this happening in the FM Towns version. Not
    sure if this has any relevance, but in the background
    information window it would occasionally display the message
    "WARNING: Unknown screen effect, 30!".

    I'll attach a couple screenshots.

     
  • kirben

    kirben - 2004-08-20

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    The Amiga version of Monkey Island 2 just used a different
    VAR_VIDEOMODE value to set palette differences, I wonder if
    this could be another case.
    Could you dump the scripts (Just through introduction, until
    game is playable) from the game and attach a compressed file
    of the *.dmps to bug report ?

     
  • Grimdusk

    Grimdusk - 2004-08-21

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    Here you go:

    http://members.cox.net/myfilez/dumps.zip

     
  • kirben

    kirben - 2004-08-21

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    It looks like the FM Towns version uses a VAR_VIDEOMODE
    setting of 42. The change is included in current Windows
    snapshot and will be included in next daily snapshot for other
    systems.
    Or if you compile ScummVM yourself, try changing
    VAR_VIDEOMODE value to 42 at line 1370 of
    scumm/scumm.cpp.

    Let me know if that helps.

     
  • kirben

    kirben - 2004-08-21
    • assigned_to: nobody --> kirben
     
  • Grimdusk

    Grimdusk - 2004-08-21

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    Just tested it with the Win32 Daily Snapshot dated (Aug 21st
    2004 11:41:56) and it didnt appear to be fixed. Maybe this
    wasn't the one you are referring to, so i'll try it again on the
    next build.

     
  • kirben

    kirben - 2004-08-21

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    I updated Windows snapshot again, the FM Towns platform
    was not been set correctly.
    Please try again with updated Windows snapshot. Make sure
    platform is to to FM-TOWNS for this game.

     
  • Patrice Aubry

    Patrice Aubry - 2004-08-23

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    The credits are still corrupted with the latest Win32 CVS
    (1496K exe file, last update: August 22, 2004, 2:33 am). See
    for yourself:

    http://namida.com/kaminarimon/tmp/monkey2fmt_03.png

    This is an interesting thread. In the FM-Towns version, the
    intro credits as well as the inventory verbs are not supposed
    to be purple as in the VGA version; they're actually light
    brown (for both Japanese and English languages).

    Unz:
    http://namida.com/kaminarimon/tmp/monkey2fmt_02a.png

    ScummVM:
    http://namida.com/kaminarimon/tmp/monkey2fmt_02b.png

    Btw, I suppose the messed up kanjis in ScummVM are due to
    the fact that it doesn't use a 640x480 overlay for the
    Japanese font. As a result, the font in ScummVM is twice as
    big as it should be. The problem doesn't occur with the
    English localization since the original font is 320x200. Same
    thing for every other FM-Towns conversion.

     
  • MikeB

    MikeB - 2004-10-19

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    I don't think changing VAR_VIDEOMODE to 42 properly fixes
    this bug, because:

    1) The opening credits are worse than before, i.e. the
    graphics on the edges of the screen display as solid white
    boxes now.

    2) The "flickering light" effects no longer work, e.g., in
    the woodsmith's shop and the cartographer's shop.

    3) The "text shadow" is missing on the "Give", "Pick up",
    etc, inventory buttons.

    I noticed that problems 2 and 3 (as well as the original
    "purple box" bug) can apparently be fixed by removing the
    VAR_VIDEOMODE change and then disabling the call to
    setPalColor() in ScummEngine_v5::o5_roomOps() [case 4].
    This makes the inventory/button/conversation colors the same
    as the FM-Towns original. I've only verified this hackish
    fix for the first few rooms though, and I also don't know
    how broadly the fix should apply (to just MI2FM? To all
    FMTowns games? To just certain palette entries?) This will
    take a bit of experimenting yet, but if someone with CVS
    knowledge wants to throw in this change (for all FM-Towns
    games perhaps?), then more people than just me could test it
    out.

     
  • kirben

    kirben - 2004-10-19

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    The VAR_VIDEOMODE change is correct, as I checked disasm.
    of original game. Although it doesn't seem to help these
    issues.
    Disabling o5_roomOps case 4 is just a hack and definately not
    correct. The code for o5_roomOps case 4 in original game
    doesn't show any difference, compared to ScummVM.

     
  • damaja

    damaja - 2004-10-27

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    So, can anyone summarize the problem, please?
    Is it now a bug in ScummVM or MI2 FM-Towns?

     
  • Max Horn

    Max Horn - 2004-11-21
    • summary: MI2 FMTOWNS: Purple, Intro Credits --> FM-TOWNS MI2: Purple, Intro Credits
     
  • kirben

    kirben - 2005-05-25
    • assigned_to: kirben --> nobody
     
  • Max Horn

    Max Horn - 2005-05-25

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    The problem with the kanji verbs is "simple" in the sense
    that I think it's pretty clear what is wrong: the game
    graphics are being scaled 2x, bug the kanjii verbs are not
    (so in a sense they are using the same
    'overlay-with-higher-resolution' trick which we use for the
    GUI). In fact from another FM TOWNS bug report we know that
    for the verb areas they may use another palette (or even 16
    bit colors, not sure about that), so it's not a big surprise
    that wrong colors are used, too.

    However, *fixing* this issue is non trivial and would
    require rather big changes to the SCUMM engine. Personally,
    I am very reluctant to add such changes. First off I doubt
    whether it is worth the effort, secondly I do not like
    adding even more bloat and code complication just for this
    obscure target. But that is just my personal 2 cents.

     
  • Max Horn

    Max Horn - 2005-05-25

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    oops, to clarify what I just wrote: I was only referring to
    the verbs issue, of course.

    No idea about the credits; but it is really really really
    bad that multiple bugs are being covered in this tracker
    item. The proper way would be to file seperate reports for
    each of these issues. That will make it much easier for us
    to properly track and handle these bugs.

     
  • Joachim Eberhard

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    The Intro-Bug still is present in the current CVS(09/30/2005).

    The Images on the Edges of the Screen are still white Boxes,
    and the credits are a mess.

    I bought this Game in because of ScummVM, and I'm not too
    happy if you think that this is just an obscure version.

    Since I spent a lot of money for it.

    Regards

    Joachim Eberhard

     
  • Max Horn

    Max Horn - 2006-09-23

    Screenshot ScummVM English MI2, first room

     
  • Max Horn

    Max Horn - 2006-09-23

    Screenshot ScummVM English MI2, credits

     
  • Max Horn

    Max Horn - 2006-09-23

    Script dumps

     
  • Max Horn

    Max Horn - 2006-09-23

    Screenshot Unz Japanese MI2, first room

     
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