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#5170 SCI: ECOQUEST French/German: Speech balloon graphic glitch

SCI: EcoQuest 1
closed-fixed
Graphics (902)
5
2016-02-23
2010-08-06
Scarlatti
No

When Adam approachs the anemone, the creature is drawn over his speech balloon. I added savegames from DOS and ScummVM, and a screenshot below.

Game Version: Floppy/DOS/French/version 1.000.000
ScummVM Version: 1.2.0svn51774
Operating System: Win32 (XP SP2)

Discussion

  • Scarlatti

    Scarlatti - 2010-08-06
     
  • Scarlatti

    Scarlatti - 2010-08-06
     
  • Scarlatti

    Scarlatti - 2010-08-06
     
  • M. Kiewitz

    M. Kiewitz - 2010-08-10

    does not happen in english CD nor floppy.

     
  • M. Kiewitz

    M. Kiewitz - 2010-08-13
    • summary: ECOQUEST: Speech balloon graphic glitch --> ECOQUEST/french: Speech balloon graphic glitch
     
  • M. Kiewitz

    M. Kiewitz - 2010-09-01

    could you please check, if this issue happens in sierra sci as well? I guess it's a language-version specific game bug.

     
  • Scarlatti

    Scarlatti - 2010-09-01

    It doesn't. I added a DosBox screenshot of the original below.

     
  • Scarlatti

    Scarlatti - 2010-09-01
     
  • Filippos Karapetis

    Update from bug #3098889 - same glitch happens in the German version, attaching screenshot + savegame from that bug report

     
  • Filippos Karapetis

    • summary: ECOQUEST/french: Speech balloon graphic glitch --> ECOQUEST French/German: Speech balloon graphic glitch
     
  • Filippos Karapetis

    German version glitch

     
  • Filippos Karapetis

    German version save

     
  • Willem Jan Palenstijn

    • summary: ECOQUEST French/German: Speech balloon graphic glitch --> SCI: ECOQUEST French/German: Speech balloon graphic glitch
     
  • Filippos Karapetis

    • assigned_to: nobody --> thebluegr
    • status: open --> closed-fixed
     
  • Filippos Karapetis

    Fixed in revision c424c22, the fix should be available in the next daily release

     
  • M. Kiewitz

    M. Kiewitz - 2016-02-23

    Have to correct myself on this one.
    It actually happens for the English version too. But only floppy.

    it's possible to trigger it directly by warping to room 480, setting global 7Ch to 440 and then swimming left. Responsible method for the messageboxes is followedRedFishTalk::changeState(3)

     
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