Quest for Glory 3 (Dos/English)
ScummVM 1.2.0SVN 51782
Windows 7 x64
In the inn, music will not properly loop once it finishes, leading to silence at times. Conversely, the music when you leave the Simbani village does not stop and properly transition to the music for the Savannah until you go somewhere else. This isn't true of all areas, just those two.
At least in the case of the Simbani village / Savannah, this is not a bug. As the Savannah map screen (the one in which the Simbani village is) uses the same background music as the Simbani village itself, when leaving the Simbani village and entering the Savannah, the music simply continues (even in the original game). However when going vice versa the music should restart.
Can you please attach a savegame? Otherwise, it's very hard to reproduce this
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Thank you.
As a guess, this has probably happened because of a bug that existed with the music fading code, which has been fixed. Since the original submitter hasn't attached a savegame, I'm going to change this to "Pending", cause I believe that it has been fixed, but I have no way of reproducing it. Also, from what negativeiq says, this is normal behavior at least in one scene, so again I'm convinced that this isn't an actual bug in ScummVM anymore
Hi, sorry I missed this before. You seem to be correct as I cannot reproduce this bug anymore. The music loops properly at the inn now.
Thanks for your feedback :) Glad it works indeed
Closing then